Commodore 64 EmuXtras 3.0 released!

Newly added downloads to the sites download area will be announced here.
Post Reply
User avatar
Asphodel
Patreon Donor
Posts: 1003
Joined: June 13th, 2010, 7:47 pm
x 62
Contact:

Commodore 64 EmuXtras 3.0 released!

Post by Asphodel » September 2nd, 2022, 10:14 am

Commodore 64 Xtras Collection 3.0.
Image
Image



NOTE: Files with no extensions in the C64 and DRIVES folder will not properly transfer over FTP if you are using UnleashX. So either find some other way to get them over to your xbox or temporarily switch to another FTP client and use that (XBMC for example).

First off :

Big Thanks to:
Madmab for the latest ViceX update, support, and for making it possible for ViceX to be able to use a pack far beyond the Xbox 4096 limit!
Wimpy for providing the Excellent Synopsis Editor! (Without it this would take another 40 years to finish!), and fixing stuff when needed.
Perr for the extremely swift help everytime something went wrong on Synopsis!
EmuXtras.net for all support!
The people at The C64 Scene Database and Lemon64 for their tips and advice!
RetroWizzard for some additional (Unique) Box-art! (Empire Strikes Back, Puzzle Bobble, Zetawing)---
New in v3.0:
- 1418 New and replaced titles (again with their own unique controller configurations)
- 170 Additional Game-previews of never- or soon-to-be released games (also with configs.)
- 214 Newly added Scene-Demos
- 7110 Newly made preview-videos for all Games, game-previews and Scene-demos! (To make everything uniform, ALL former vids in the 2.1 pack were replaced with freshly created ones; lot less ugly too..)
- New additional screen- and title shots for all the new added titles and Game-previews
- Heavily updated game synopsis/ info
- Heavily updated Box-Art
- Updated to ViceX V13 (Thanks Madmab!)
* Be sure to check out brilliant new releases like Zetawing, Soul Force, Sonic the Hedgehog (!) or Lykia - the Lost Island, but also check out upcoming releases like Limbo (yes, that one), SNK vs Capcom, Red Serpent Invasion and Stoker in the PREVIEWS folder!
*100% S.E.U.C.K. free!
----------------------------
BEWARE: THIS IS 35G UNPACKED ON HDD! :cool:
This 3.0 pack consists of :
- 5828 Commodore 64 Titles; 'Handpicked' & tested, including the best and/ or latest versions from groups like Genesis Project, Hokuto Force, Laxity, Nostalgia, and Triad
All Unzipped (except multi-disk) so highscores will work, & renamed.
When needed Game Images were changed to include extras (pics for example), or extra versions of a game.

- 475 game previews (From gamesthatwerent.com and upcoming releases)
- Scene-Demo Selection (561)
- 7110 Preview-Videos (XMV)
- Game-info / synopsis
- Unique controller configurations for (almost) every game and preview

- Vice64X v13

- Boxart in High quality! (Much Higher HD resolution versions,for faster systems (C64 mini,PC), are also available (not included in Xbox pack) ); REMASTERED / RETOUCHED! (A huge amount of work has gone into this; quite some Boxart is (was!) very old/ obscure and ugly.

I used the ORIGINAL release box-art as much as possible. So no budget or re-releases by other companies

- Newly made Action and Title shots. (Existing ones were often in the wrong colours, missing borders or simply very boring).
- Newly made Preview-Vids (7120!)
- Manuals & Maps
- Game Info (press right thumb-stick on a Game-title)

--------------
--------------

- GAME CONFIGURATIONS! All games will load out-of-the-(X)box; no messing around with drive settings or Joy-port settings etc.!

- ALL GAMES HAVE THEIR OWN UNIQUE CONTROLLER SETTINGS!
So, for example, a game like 'Cybernoid' will have weapons (F1, F2 etc) mapped under the controller, 'Renegade' won't need the keyboard anymore!
Exceptions are heavy RPG's and text heavy adventures which will need the virtual Keyboard (or xbox keyboard).
However, certain RPGs or Arcade-FlightSims like 'Ace 2' or 'Infiltrator' DO have mappings!

- Easy navigate 'trainer' menu's : besides in-game keyboard options being mapped under the controller, the various 'trainer' menu's can also be navigated easily this way. (For example answering Y(es) is right-thumb UP, N(o) is Right-tumb Down)

======================================================================================================================================

CONTROLLER CONFIGURATIONS:

There's one DEFAULT setting for the XBOX-CONTROLLER:

- Left stick or Dpad for control.
- Back: 1 / start (So this could also be F7 for example to start depending on the game)
- Start-button: F1 / start (Could also be another key to start; depends on game)
- White: CBM key / other (depends on game)
- Black: RUN/STOP key /Escape /other (QUITING a TRAINER-Menu, for example, is most of the time 'BLACK')
Y : Space
X : Return / enter
B : Jump / Up
A : Fire

Right thumb stick :
Left : H (for Highscore select)
Right : L (for Load Highscore)
Down : N (for No)
Up : Y (for Yes)

Right stick UP or DOWN can also mean: CURSOR UP/ DOWN in (trainer) Menus; again, this depends on the game.

Most games have their own UNIQUE configurations though!

For example : 'Nemesis - Gradius' the M (for Music) has been mapped under 'B' , and weapon select under 'X' ,
'International Karate' has a choice of scenery (A or B) , chosen by X button or B button, F3 is mapped under 'back'(2 player game),
Pinball games use the shoulderbuttons etc.

So when not sure (for example the game asks: "use fast loader? press F on keyboard"..): just press WHITE on the controller, or try some random buttons, right stick, or even Dpad.

Left & right stick up / down simultaneously : Sound Volume

Left & Right shoulder buttons: Pinball flippers

Left and right shoulder buttons are still joystick switch (not often needed anymore though) & fast forward (unless it's a pinball game).

=================================================================================================================================

This is a complete Out-of-the-Box Commodore 64 experience on Xbox!
With all the unique configurations etc, there is nothing like this on ANY system as far as I know. Something I always wanted to have myself.
A lot of work , but enjoyed making it.
Future updates will follow as new games still come out on the old Breadbin! (it's life spans from 1982 to roughly 1994 and clearly beyond!).

ENJOY!

Asphodel :)

----
DL Links: (thanks eightiesmod!) (Also 'LITE' version) Some Configuration fixes for: Portal (Valve), Elite, Thanatos. Added: Elite (new flicker free version), Manganoid (fix), Duell der Piraten (seas of Blood; English), Sub Chase 64 (HS saver). Just Overwrite in the main folder (I did some more additional Config changes, lost track of it, so I put the complete config list in there):
-----
HOW TO :
I use WINSCP myself to ftp to the Xbox; Fast and no problems.

NOTE: Files with no extensions in the C64 and DRIVES folder will not properly transfer over FTP if you are using UnleashX. So either find some other way to get them over to your xbox or temporarily switch to another FTP client and use that (XBMC for example).

When you want/need to adjust your screen (because you use a CRT for example); make sure to do this FIRST when starting a game as this will then 'spill over' to all other games. Also I included some extra .ini files for 480p, 720p and 1080i.

And of course use the SD skin (and maybe turn off the Scanlines filter) when using CRT

========================================================================================================
From pack 2.0 on everything is in place; the vixeX.ini in the pack points to the correct folders. So you don't have to do anything! Just FTP the whole thing over as is. If, for some reason, you don't want to do a clean install you can OVERWRITE the old (2.1) pack with the new one (you'll end up with a bunch of duplicate games though (where the extension of the 'replaced' one is .D64 instead of .T64 for example).

But, WHEN you want to OVERWRITE instead of a CLEAN install be sure to DELETE/ RENAME the OLD GAME-CONFIGURATIONS folder and use the new one!! (because of the 4096 folder limit)
Also Delete the old MOVIES folder (in the media folder) for the same reason.
========================================================================================================

Again, this is NOT needed, but if you want to change locations to suit your own needs, read the instructions below:
========================================================================================================

Put the various media into the appropriate folders (This is basically already done).

* Point the emulator to the media folders : CONFIGURATION > CHANGE DEFAULT DIRECTORIES > SET MEDIA DIRECTORIES
* Point the emulator to the 'Game Configurations' folder : CONFIGURATION > CHANGE DEFAULT DIRECTORIES > Save Game Directory > (Game Configurations > Saves)

Be sure to point the emu correctly! (go INTO the first 'saves' folder and press 'start' there).

If correct, all games should load instantly (no menu when selecting). Except for the mentioned text adventures and (heavy) RPGS's, the idea is that you shouldn't have to use the (virtual) keyboard EVER (including (trainer) menu's!).

it looks like this : 'Game Configurations' folder with 'Saves' and 'Saves01'. The emu looks automatically into 'Saves01' if nothing is found in the first 'Saves' folder.

SO go INTO the FIRST 'Saves' folder and press start there. Pressing start in the 'Game Configurations' folder itself would simply result in the Emu making an additional (empty) 'game configurations01' folder.

Also. : Remember there are a few games (about 5 or 6) that require Jiffy-dos to load in the current core. Also some recent Scene-Demos.

* Select Skin configurations : CONFIGURE SKIN > LOAD SKIN CONFIGURATION
---
** NOTE : When starting for the first time, it may be a good idea to set the screen size etc. first, this will then 'spill over' to all games.
---
Site : www.Emuxtras.net
Have fun! : :)

Asphodel
Last edited by Asphodel on September 20th, 2022, 6:29 pm, edited 40 times in total.

User avatar
Madmab
Developer
Posts: 10504
Joined: May 29th, 2010, 6:49 am
x 705

Re: Commodore 64 EmuXtras 3.0 released!

Post by Madmab » September 2nd, 2022, 11:00 am

First off.. Congradulations for getting this release out after all of the hard work. I'm looking forward to checking it out.... eventually...

On a side note.. We have discovered that files with no extensions in the C64 and DRIVES folder will not properly transfer over FTP if you are using UnleashX. So either find some other way to get them over to your xbox or temporarily switch to another FTP client and use that.

:banana-dance:

:happy-wavemulticolor:

:music-guitarred: :music-headbanger:
We think. So you don't have to.
This is the way.
Vibration Function Compatible.
Are you Cuckoo for CoCo Puffs?
Strange things are afoot at the Circle K.

User avatar
jamallego
Global Moderator
Posts: 1074
Joined: July 28th, 2010, 3:26 pm
Location: Cali, Colombia
x 41

Re: Commodore 64 EmuXtras 3.0 released!

Post by jamallego » September 2nd, 2022, 2:36 pm

WOW this is awesome, thanks a lot, incredible work!!

User avatar
RoofTop
Patreon Donor
Posts: 454
Joined: August 27th, 2016, 9:56 pm
x 78

Re: Commodore 64 EmuXtras 3.0 released!

Post by RoofTop » September 2nd, 2022, 3:15 pm

Superb! I will have to upgrade to this.
:XBOX: :PS2: :WII: :GC_PURPLE: :C64: :AMIGA600:

User avatar
Asphodel
Patreon Donor
Posts: 1003
Joined: June 13th, 2010, 7:47 pm
x 62
Contact:

Re: Commodore 64 EmuXtras 3.0 released!

Post by Asphodel » September 2nd, 2022, 5:54 pm

Okay, it's up on FTP and torrents on Backups and RW

User avatar
Madmab
Developer
Posts: 10504
Joined: May 29th, 2010, 6:49 am
x 705

Re: Commodore 64 EmuXtras 3.0 released!

Post by Madmab » September 2nd, 2022, 6:16 pm

I'm downloading now and once I got it I'll link it to the two above sites for a seed.

Back to sleep for me. I'll link it to the front page later today/tonight.

Thanks again!
We think. So you don't have to.
This is the way.
Vibration Function Compatible.
Are you Cuckoo for CoCo Puffs?
Strange things are afoot at the Circle K.

User avatar
gradius3
Patreon Donor
Posts: 974
Joined: July 9th, 2015, 3:12 pm
Location: Germany
x 178

Re: Commodore 64 EmuXtras 3.0 released!

Post by gradius3 » September 2nd, 2022, 8:18 pm

This is most awesome and very impressive! Will need to free up some space and try it out. Massive pack downloading right now :D

Thank you so much for this. You are legend!!! :C64: :happy-wavemulticolor:
Destroy them all!
:2600: :NES: :SNES_PAL: :N64: :GC_BLACK: :WII: :WIIU: :3DO: :MDCD2: :SATURN: :DC_PAL: :PSX: :PS2: :PS3S: :PS4: :XBOX: :360: :XBONE: :GB: :GBC_INDIGO: :GBA_BLACK: :NDS_ON: :GG: :NEOCOLOR: :VMU: :PSP:

User avatar
slimeboy
Junior Member
Junior Member
Posts: 34
Joined: August 26th, 2013, 1:54 pm
x 2

Re: Commodore 64 EmuXtras 3.0 released!

Post by slimeboy » September 2nd, 2022, 9:03 pm

Very nice, Thanks for all the work that went into this.

User avatar
davidbowenga
Junior Member
Junior Member
Posts: 37
Joined: November 16th, 2020, 3:40 pm
Location: Baxley, GA
x 7

Re: Commodore 64 EmuXtras 3.0 released!

Post by davidbowenga » September 2nd, 2022, 11:26 pm

When someone gets a torrent up I'd love to put this on my Xbox. I have a TheC64 but the EmuXtras setup is an awesome package.

User avatar
Xenon_Xyanide
Global Moderator
Posts: 1206
Joined: November 24th, 2016, 3:58 pm
Location: UK
x 672
Contact:

Re: Commodore 64 EmuXtras 3.0 released!

Post by Xenon_Xyanide » September 3rd, 2022, 6:13 am

Excellent work! It's quite beast @Asphodel :D

Glad to see you've included the slightly modified HD colours skin in there that I graffitied a while back :cool: I remember spending a good afternoon mixing the background MP3 with various C64 remixes/chiptunes :cool:
Image

Post Reply
  • Similar Topics
    Replies
    Views
    Last post