Introduction
/ Aim of the compo / The Prize / Compo
Rules (Updated 14/8/2015) /Questions and Answers/
Example Games
/ Entries Showcase(3)
/ Results
/Prizes + Extras Showcase
Proudly presents:
Submissions: Closed
Voting Closed
Results are in
Prizes are now Available to download
The winner will get a new front end and in game enhancements. The two runners up only get a new front end.
The
Shoot Em Up Construction Kit,, or as we call it S.E.U.C.K is a program in which allows you create your very own shoot 'em
ups with limitations. Unlike some game makers in the past, such as Gary Kitchen's Game
Maker, Arcade Game Construction Kit, which were full of multi-load
options. SEUCK had a a large series of options to allow you to create
and develop your own C64 shoot 'em ups, but only with limitations. You
didn't need any programming knowledge to create your games either, unless you wanted to enhance your games even more. The
games could only use a vertical scrolling and still timed landscapes.
The front end editor allowed you to use either still colours or
scrolling raster bars. The char editor allowed you to customize your
own character set to design your own text chars or make hi-hires logos and
construct those on to your SEUCK game title screen with or without rolling colour bars behind them..
There has
been a huge cult of SEUCK games hitting the world since the birth of
the editor. Many games were pretty rushed and played terrible - that's what we don't want :). There
had been communities of SEUCK lovers, who support the editor, and also
a minority of individuals who dislike SEUCK.
In 2008, Jon Wells
created the Sideways scrolling Shoot 'Em up Construction Kit, in which
used the original SEUCK engine and scrolled the the background
horizontally, instead of vertically. ... And this is what the competition is all about THIS TIME ROUND.
The aim of this competition
is to create your very own shoot 'em up using Jon Well's adapted SEUCK - Sideways Shoot Em Up Construction
kit (LEFT). (Visit the official
Sideways
scrolling SEUCK web site for the Sideways SEUCK and download it. The tool is
FREE to download and build your own games with it. Restrictions apply.
Disclaimer:The SEUCK Sideways Left can only by downloaded from the
Sideways SEUCK web site, and is
NOT allowed to be uploaded elsewhere without Jon's permission.
To enter this competition. All you need to do is design and create your
own good quality looking game, using the
Sideways Scrolling Left
version of SEUCK (Since there is no version of SEUCK that will scroll a
map from the right of the screen to the left.. Your game doesn't
always have to be a shoot 'em up, as other types of
games as well as just a shoot 'em up are possible. Your game can be
anything, as
long as it is created using the tool. Mods/POKEs added to the game are
valid in the competition this year also. It is however pointless to
write a new front end and add extra power up routines, as that would
have been the main prize :o)
RICHARD'S SEUCK TIPS / TRICKS
A
brand new section has been added to the TND web site, in which reveals
various tips and tricks on how to enhance your own SEUCK titles.
WARNING: Serious programming is required in order to achieve that goal
of SEUCK enhancements. You'll need an assembler or M/C monitor to do
these tricks (Or if you just want to POKE things around, you may want
to consider the POKES section.
Come to the SEUCK School
The
winner of the Sideways SEUCK
compo 2015 will receive an enhanced version of their SEUCK game,
which will feature various enhancements. Such as music, new front end,
high score table/detection (memory space limited if imported into REDUX), power ups / smart
bombs (make sure you make
collectable objects if you want power ups), and a loading picture drawn
by a selected C64 artist.The WINNER
will get his/her game enhanced. The other entrants will have a new front
end bolted on to their game, with a possibility of high score detection.
Past winners
Recent
winner of the 2015 SEUCK Compo was Anthony Stiller with 'Abyssonaut', a
great horizontal scrolling shoot 'em up construction kit game written
for the mixed SEUCK compo.
Winner of the last Sideways SEUCK Compo was 'Forgotten Forest' by Alf Yngve.
Real
spooky arcade action, in which you have to shoot spooky characters,
with your flame-thrower. Increasing your progress (and killing boss
enemies) boosted your fire-power even more.
NO DOWNLOAD AVAILABLE
Although this entry won the 2013 Sideways SEUCK Compo. The enhanced
version of this spooky shooter was released on the 2nd SHOOT EM UP
DESTRUCTION SEUCK by Psytronik Software as a bonus with 'Super Tau
Zeta' 'Blood Wheels', ' 2000 Kung Fu Maniacs', 'Trojahn'. Therefore no
inlay cover, or loading picture was designed. If Alf gives the OKAY for
free release, the game will be uploaded for you to enjoy.
Another winner of the compo was: Sheer Earth Attack by Gaetano Chiummo
The
winner of the 2013 SEUCK Compo was 'Sheer Earth Attack', which the name
was inspired by a Queen track (Sheer Heart Attack). You guide a space
ship through three tough sectors, zapping the deadly aliens, and boss
ships. You were also able to pick up power ups to upgrade your weapons.
The game had a nice 'gradius' feeling to some part of it. Aliens had
really great formations.
DOWNLOAD: SHEER EARTH ATTACK
We
also cannot forget the winner of the first ever Sideways SEUCK Compo.
'Pour Le Merite' by Sonny 'BAMSE' Top. A great classic WW2 shoot 'em
up, in which you signed a document in order to pilot a plane. Then you
had to fly across enemy territory. In order to retrieve the Pour Le
Merite (Blue Max) award.
DOWNLOAD: POUR LE MERITE
Latest revision: 14th August 2015
Although the competition is for Sideways
SEUCK. There are some general rules for this competition, which are as
follows:
- Entries
can only be on .D64, .T64, .TAP and .PRG images. Files may be zipped
before sent. (.P0x is also allowed and will be converted). Try to avoid
sending zip coded images (!1file, !2file, !3file, !4file)
- Entry
formats are
Commodore 64 version
only. PAL is the expected format, but if you use a NTSC version of
sideways SEUCK. You are still welcome to submit your entry. It can easily get
PAL fixed for PAL users.
- Please
include a short
story and some game instructions for your game (Either in your email or
as a .txt file
or as a C64 note file done with any C64 Note Writer). Some people had
submitted SEUCK games to TND with no instructions in the past,
which made me make up the game instructions.
- Your
game may be modified with enhancements, if you like, except for power
ups, new front end, intro + ending sequence, hi-score tables, in game
music, etc - as that is what the prize is. Avoid using SEUCK redux.
- Loading pictures are welcome, but not essential.
- Music is allowed to be
added to your game, as long as it is ONLY the front end. The game must
use only sound effects in game. You are welcome to choose a demo tune
or one of my tunes for the front end of your SEUCK game. High Voltage
SID collection is a great source for C64 music - but please avoid
commercial game tunes.
- Your old games are welcome
as an entry to the competition - but must not have been previously
released in the compo or on-line before.
- Please
include your original work file (Save ALL Data) it could be useful for
the future. If you have no work file (i.e. lost it), then I can easily
fix that for
you after the competition.
- Your entries MUST
be exclusive to this compo page. Please don't upload it elsewhere, i.e.
CSDB, POUET, etc. until after it appears on to this page.
Please don't USE other
people's work and call it your own. We have had some issues where some
other people's work was ripped from older games and used into a SEUCK
game and author declared it as their own game.
- Do
not use graphics from previously released commercial games. All work
must be your own or with friends. You are welcome to use existing
graphics from your previous games if you want to.
- Obscene content
(Nudity, sex, etc) is not allowed.
- Use of bad language or
swear words are not permitted.
- Maximum number of entries
= as many as you like
- Do not use your
game to attack another individual, groups, etc if it can harm anyone.
- Do not use names
or sources from copyrighted themed material, i.e. Licensed TV programs,
video games, movies, books, etc. Remakes of classic arcade games are
welcome, as long as the names are different and the graphics are your
own work. Inspiration to them are also accepted.
- Entries are E-mail based
only. Sorry, no snail mail entries.
- Compressing SEUCK games to
a runnable file is preferred, but not essential. You can compress the game any way you like.
- Try to vary the enemy
attack waves in a pattern form, to make things more interesting if you can.
- Do not add too many
enemies to one part of the screen. This will cause a slow down with
SEUCK, and could result to lower votes.
- Avoid
using the top left part of the border when inserting enemies, if not
using the POKE to fix sideways SEUCK. This will cause problems should
the entry be added to SEUCK redux.
- Please
avoid submitting your entries after the
deadline, which is 30th November 2015
- DO
NOT use the pre-developed demo game SFX or assets (Breakthrough), try making your own SFX.
- Should any compo
entries use 2 players at the same time, I'll be very happy to add a
shared score routine and sync deaths - please ask first. - Remember to make sure extra lives at every 10000 is
disabled as that may cause some complications.
SEUCK
Compo Rules - Questions and Answers
Q1. If I wrote a SEUCK
game and wanted to update the game - before it
gets uploaded on to the SEUCK compo page. Will I be too late?
A1. No, you won't be too late. If your game hasn't yet been uploaded to
the SEUCK Compo 2015 page then we will upload your later version on to
the compo page. Sometimes there may be times where delays for an
entrant is possible. Mainly due to work life, etc.
Q2. If I wrote a SEUCK game and wanted to update the game but the game
has already been uploaded on to the SEUCK compo page. Will I be too
late?
A2. Unfortunately you will be too late, but we can reserve
the updated version of your game for until after the competition has
finished. Or submit it to the contributors page for you.
Q3. If I write a SEUCK game, and add music to the game. Am
I allowed to enter it into the competition?
A3. Yes, you can - as long as the music is for the title only. In game
must be sound effects only. I won't want people voting for the music.
This is a game competition after all ;)
Q4. Are we allowed to add additional enhancements to our games. For
example 2 players being controlled by the same joystick, players re spawn
at the same place they died?
A4. Yes, because not only is it a SEUCK competition. By request from
other people, it is also an innovating SEUCK compo as well. So add as
many pokes / tweaks in to the game as you like. Don't get too
carried away, otherwise the prize wouldn't be worth having if you game
is fully enhanced. ;)
Q5. Am I allowed to use SEUCK Redux for the compo entries?
A5. No that is not allowed. You are welcome to send me a SEUCK Redux
version of your game, but it must not be for the compo. The redux
versions can be submitted to the TND contributors page if you like.
Q6. I just released my game on to my web site, and want to
submit it to the compo. Am I allowed to do this?
A6. You should add your entry to your web site *after* the
compo entry has been uploaded. Otherwise the entry will not be accepted.
Q7. I write a new SEUCK game, but want to add my own intro/cracktro
with my name/group for the entry. Is this allowed?
A7. You can, but we would prefer it if you didn't.
Q8. May I opt out of having music added to my submission for the compo?
A8. Yes, please let us know if you want no music added to your game
after the compo has finished - although many SEUCKers have been much
more happier with music added to their games.
Q9. I write a game and want to submit it via Snail Mail. Is this
possible?
A9. Sorry, but Email entries only.
Q10. I write a game and saved in .tap using SEUCK. What concerns me
however is that the game does not load on my real C64, using the
blue/yellow stripes on my C64C - even on 1541U2 or DC2N. Will
our submission still count if the .tap works on Emulators, not real C64?
A10. I get the same problem with this loader system on my C64C as well.
Don't panic. It seems that this loader doesn't work on some
C64's.
We will remaster the tape to work on C64C with a different high speed
loader system.
Q11. I have already written an old game in the past and never released
it. Would I be allowed to submit the game to the SEUCK competition?
A11. If not released before in the scene or gamebase 64. Yes, you are
welcome to submit your old game for the competition.
To submit your entry, please email with an attached .D64 /
. T64 / .TAP (Or Zipped version) it to
richardbayliss.c64@gmail.com
or
richard-bayliss@blueyonder.co.uk
Good luck :)
ENTRY#1: [3rd Place - 2nd Runner Up]
Edge of Time
Game design + graphics: Alf Yngve
Music: Richard Bayliss
No of players: 1 only
Mods/Enhancements: Huge sprites and linked players, sprites behind background
Alf
Yngve brings a sequel to Double or Nothing, which takes you further
into the future. Now you are battling in two worlds against ferocious
enemy forces. This game consists of huge sprites. The game uses a
clever concept in which makes the SEUCK game feel more unique. Both
players are limited to the ground, and cannot climb or jump (SEUCK
doesn't support the jump function). There are plenty of huge robots in
which you must fight and destroy - should you wish to progress any
further into the game.
Instructions:
SCENARIO:
The invention of the Time-Warp Generator triggered a radically different kind of war.
Time-warp weapons allowed energy to strike targets in the past and the future.
Cause and effect began to waver.
Time itself began to ripple and shift.
If the use of time-warp weapons went on, the fabric of reality might collapse...
Joe Rubicon fought as a mech trooper inside a massive walking war mech, three stories high.
In the year 2022, the war had just begun.
In the year 2050, Joe was a tired old veteran, still fighting in his rusted old mech.
He had lost everything but his determination to survive and win.
Then he felt the effect of the temporal ripples -- he experienced a direct mental link with his past self in 2022.
Joe was in two places at once, fighting in both times.
He could anticipate what would happen, and remember what had already happened.
He could even recall alternate pasts and futures where he had failed and died...
This gave him an advantage that just might help him wreck the time-warp generators... and stop the world from coming apart.
Joe Rubicon had the edge of time...
CONTROLS:
Using Joystick or Keyboard, you simultaneously control two parallel game scenarios.
The UPPER screen shows the scenario in 2022 -- with a fast player, a long range of fire, and limited agility.
The
LOWER screen shows the scenario in 2050 -- with a slower, more agile
player, a shorter range of fire, and a higher firing rate.
The UPPER player can fire left, right and up. It cannot duck and has to rely on speed.
The LOWER player can fire left, right, up and down. It can duck some enemy fire, but has to rely on agility.
GAMEPLAY:
Move leftward across the terrain, locate all enemy bases and destroy all time-warp generators.
IMPORTANT: When you come across a time-warp device, you will notice green energy rings which emerge in the opposite scenario.
Blast the time-warp device with forward or upward fire, before it can damage the other player.
You earn a bonus life for every 10,000 points.
If
you make it to the final enemy base, you will enter the Time-Warp
Continuum, where the enemy has its last automated stronghold.
Destroy this, and the game is won.
HINTS & TIPS:
- Flying enemies can be shot down in mid-air.
- Very small ground enemies are vulnerable to downward fire.
- Both players need to defend each other from time-warp attacks.
- The game rewards skill. The final level will be easier if you have played well in previous stages.
- In some tight spots, ducking may be crucial.
- There is more than one way to play! Choose the strategy you prefer.
- Remember, you have the edge of time...
ENTRY#2: [1st Place - Winner]
Retro Reto Pan (Spanish)
Game design + graphics: Errazking
Music: Baron Ashler
No of players: 1 only
Mods/Enhancements: Huge sprites and title music
Extras: Intro/Promo demo with loading picture
Errazking
launches a new entry for the 2015 Sideways SEUCK Compo, by the way of
'PAN'. A Spanish cartoon game. Features nice graphics and presentation.
Lovely title music, and a comical, but good concept.
Instructions:
The evil Moriarty has created an infernal machine that feeds food to
bring another dimension taken from enemies. You as the hero of this
adventure will have to stop their evil plans. The world depends on you
...
Controls:
Joystick port 2.
Left/Right/ - Move left/Right, Up/Down, face up or down, Fire - PUNCH
Run/Stop - Pause game
Q (While paused) - Abort game
ENTRY#3: [2nd Place - Runner Up]
U-91306 Eidothea - The Daughter of Protheus
Game design + graphics: Errazking
Music: Richard Bayliss
No of players: 1 only
Mods/Enhancements: Sprites behind background chars
Extras: Loading picture (linked to game).
DNA
warrior meets SEUCK :) Okay, maybe not. However this game is a
pretty smart idea. Errazking's third entry sends a sub into the body of
a human. The concept is pretty simple, like any horizontal scrolling
shoot 'em up. The innovation to this game is clever as well. While you
battle through various levels inside the game. You'll find the player
actually going behind the scenery at some stages. 4 stages, and an end
boss to encounter.
Instructions:
Eidothea is the codename of U91036 small submersible. This quest
requires you to navigate through the bloodstream to reach the brain.
Once there you have to destroy the tumor that affects the patient zero.
Try not to destroy anything other than the indicated tumor.
In turn tries to get information from the previous mission team
Controls:
Joystick port 2.
Left/Right/ - Move left/Right, Up/Down, face up or down, Fire - PUNCH
Run/Stop - Pause game
Q (While paused) - Abort game
Click disk icon to download compo entries
HERE ARE THE RESULTS AND THE SCORES
1. Pan by Errazking - 79 points
2. U-91306 Eidothea - 76 points
3. Edge of Time - 72 points
There were 12 votes in total between the voting starting date and the 30th December deadline
.
Congratulations
goes to Errazking with 'PAN'. Which has won the competition. Which will
get a new front end, hi-score table, and additional features. Also well
done to Errazking with U-91306 Eidothea, and to Alf Yngve with Edge of
Time, for making third place. The games will feature a new front end,
with a high score detection (not table) and also new music. The next
SEUCK compo will commence in Spring 2016. Huge thank you to everybody
who participated in this year's competition.
PRIZES / EXTRAS SHOWCASE
Click disk icon to download the full pack
3rd Place - Edge of Time
This
is the enhanced version of Edge of Time. The game features, a nice tape
loader system, nice loading picture by Errazking, a brand new front end
- and for the first time in a SEUCK game, features an upwards scrolling
text with a logo above. No other enhancements have been made to the
game. However, Alf Yngve and TND plans to do a FINAL makeover for this
game for the next Shoot Em Up Destruction Set Spring, some time in
2016. Enjoy!
2nd Place - U-91306 Eidothea
The
second place game, receives a new front end. Nice tape master, and
music. Unlike many SEUCK compo title screens I have done in the past.
This title screen uses a huge char scroll. Never to have been seen
before in a SEUCK game ;)
1st Place - Retro Reto Pan
The
final version of Errazking's Retro Reto Pan. The game is in two
different languages. One is in English and another, is in Spanish. The
intro part of the game can be exited by either the stroke of the fire
button in joystick port 2, or by hitting RESTORE. This only happens in
the TAPE version. The disk version, you will have to load separately.
The game features a nice loading screen, with picture (also drawn by
Errazking). A front end presentation, Get Ready and Game Over scenes.
Also some brand new music, including in game music, plus a rendition of
the original Pan intro tune on the front end. Approved by Errazking and
Baron Ashler, themselves.