What is SEUCK?
SEUCK
= Shoot 'Em Up Construction Kit
This
was a utility which was made back in 1987 by Sensible Software, and it
was originally published by Palace Software (As full a price product on
disk+tape), Domark (As a Toolbox package which came with the 'Light
Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a
£4.99 budget software title.. SEUCK allowed people be really creative
and design brand new Commodore 64, games, with use of a series of
different options, but with limitations. Designing sprites - to forming
objects, building level maps, and forming attack wave patterns, setting
up levels and eventually making your own game creations come to
life.The package also came with example games: Slap and Tickle (A SEUCK
homage to Slap Fight?), Outlaw (Western Shoot 'Em Up), Transputer Man
(Futuristic push scroller shoot 'em up), and Celebrity Squares (Weird
space shoot 'em up, with people's names on the blocks). The SEUCK
package also came with a BLANK SEUCK - where you can start from scratch
at building your own SEUCK game title.
Twin Tigers, by Alf
Yngve ... Made using SEUCK.
In the leap year of 2008,
the Sideways Scrolling SEUCK was built. Jon Wells managed to build a
special version of SEUCK which can scroll SIDEWAYS instead of
DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the
moment, which is the Sideways scrolling LEFT version of the tool. A
version to scroll the other direction was mentioned back in 2013, that
it will go ahead, but time constraints is the major issue. You can find
Jon Well's Sideways SEUCK here.
Which is absolutely free to download from his site..
Sideways SEUCK Example
demo: Breakthrough by Jon Wells, also included in the Sideways SEUCK
Package.
Between
1987 to the present year, people around different parts of the world
have been creative and made SEUCK game creations. A lot of the games
were too rushed, but there were also some TOP QUALITY SEUCK titles,
which had no enhancements (or did have the odd new subroutine added to
it). The games appeared on different C64 magazines on cover disks, and
cover tapes. There were some real stunners, and there were some naff
ones as well.
SEUCK was also made for the AMIGA, and ATARI ST
home computers as well. There were a couple of unofficial C64 ports of
S.E.U.C.K as well, but with even MORE limitations.
What about the SEUCK
Compo?
The
SEUCK compo has been going on for many years, since the eraly 2000's.
The first SEUCK compo was hosted by someone called AKIRA, who hosted
Shmups.com, at the time. Since time was a major issue, and (should I
have remembered correctly) the author lost interest in the
compo.
I was given kind permission to host the SEUCK compo. The SEUCK compo
has been continuing, although there have been breaks in between years.
The aim of the competition was originally create a new SEUCK
game
without enhancements, or anything in particular (apart from music).
This was until 2014, onwards, where I allowed mods and minor
enhancements to be added to your own SEUCK creations. Such as huge
sprites, sprite/behind background priority Now come 2016, this compo is
brand new, and major changes have been made. Check it out below ...
Click here to return to top menu
The
aim of this year's compo is simply to create a vertical scrolling or a
horizontal scrolling shoot 'em up, which should stand out from the
crowd. We don't want to see rushed out games, which were made in a
series of less than a day, or really rushed graphics. We want to see
real stunning SEUCK games, with really smart graphics, and also games
good attack wave patterns, end of level bosses, etc. The creation will
be in your hands. Can you game stand out? If you think it can, then
please read on.
Unlike last year's SEUCK compo and the mini
Sideways SEUCK Compo. The competition has been well thought out this
year, making it last longer - with:
NEW RULES ... NEW
CATEGORIES ... NEW MUSIC ... MORE FUN
NEW RULES:
The compo has fresh new rules, as well as some old ones.
NEW MUSIC:
Some compo entries will have exclusive music added to the front end,
etc.. ;)
NEW CATEGORIES:
The SEUCK Compo this year has been split into 3 different categories.
This is where not only the SEUCK game creator, who can design their own
games but cannot program games has the opportunity. But there are more
open opportunities for the experienced C64 programmers, who might want
to take part in the SEUCK compo. The categories are as follows:
BACK TO BASICS:
- No enhancements
required (Except for title music, colour bars altered)
The
Back to BASICs part in the SEUCK compo is simply writing a standard
SEUCK game without any mods (apart from title music, and new raster bar
colours, raster direction) to the finished game. This is because they
will belong to the next category below. This is an ideal section for
those of you who don't know how to program enhancements into your SEUCK
game creations. All you need to do is write a decent long enough game,
with the aid of the Shoot Em Up Construction Kit, and try to make it
stand out with the crowd. Basically, make a really smart game, redesign
the front end with a logo and credits, with or without example raster
bars.
Examples:
TAU
ZERO by Alf Yngve
Tau
Zero is a game, which was written back in 1989 and
finished in 1992. It
was published into the public domain by Binary Zone PD and later
submitted to the TND contributors page. Tau Zero's front end gives a
fine example with what sort of front end we would LOVE to see in the
Back to Basics section. Tau Zero is a great vertical scrolling blaster,
which lasts a long time. Game play is pretty difficult, and has a
variety of different levels. This game also made an appearence on the
Zzap64 article 'How to be a Megastar'. If you want to try this game out
right NOW, grab it from
HERE.
Music by OPM/Dutch USA Team.
Jani 2 by Oliver Orozs
This
is another example of what we'd like to see in a graphics perspective
kind of way.
Jani 2
was released this year by Oliver Orozs, where you
played a cute character having to rescue his friends from the evil
clutches of the demons. This game had some really smooth animation,
beautiful graphics and quite good game play. Jani 2 is available to
download from
CSDB.
VIOS 2011 by Carl Mason
The final example, which I have chosen for the BACK TO BASICS category
is the excellent '
VIOS
2011 - Special Edition'
by Carl Mason. The game features tough levels, and a lot of clever
tricks. Especially the end of level bosses. This game features great
graphics, and it also gives a good arcade feeling to it as well. VIOS
2011 can downloaded from
here.
THE MOD SQUAD
-
No new front end required (Only music, with rolling bars or no rolling
bars)
- In game music
- In game tweaks
(i.e. Sprite/Background priority, big sprites, linked players, score
sharing).
This
category is similar to the 'Back to Basics', except that minor mods are
allowed to be made. Which means you can use any small trick in the
book. One of which is a few pokes. Some the additional options allowed
are in the rules section. You can even make a new front end, but no
extra enhancements. You can use the SEUCK School Framework for this
category if you like. Here's a few examples for the MOD SQUAD category.
Examples:
Strike School by Carl
Mason
Strike
School is a simple game which uses the shared sprites
trick. Where the
player is running around at the bottom of the screen, and the crosshair
object moves around about the same time. You used the crosshair to
shoot at targets that appeared. If you did well, a medal appears at the
bottom of the screen (representing an extra life). Nice looking game.
The game is also available to download from
here.
Music by TLF/Sonic Uproar.
Rabid Robots by Alf Yngve
Rabid
Robots, used a different trick in the book. Which used
expanded
sprites. You played a schoolboy in the suburbs of London, who has to
save the world from a hate campaign run by evil robots. The schoolboy
has a trusty dog, and must fight hard to save the world - and meet his
girfriend. The game used linked sprites, sprite expansion and also
sprite/background priorities, in Sideways SEUCK. Examples of these can
also be found in SEUCK School. Rabid Robots can be downloaded from
here. Music by
Richard Bayliss.
Final
example is
Laser Hawk
by Shaun Coleman. This game had some nice mods added to it. First of
all, the colour tweaking for each stage. Not only this, after 10000
points was scored, as well as an extra life, Shaun changed the player
ship's weapon into a new power up. Finally, this game has a very nice
single char parallax trick added to the game. Did I not mention about
the mod on the title screen?. That was quite impressive too. No music
on the production however :)
THE FULL
WORKS
- New front end with
optional hi-score table
- Any kind of in game enhancements which you have to chosen to add.
Including power ups
- Plenty of music
This
is a real special category for programmers who want to add more to
their SEUCK compo game entries. The idea of this category is to give
the game the full works, with aid of the SEUCK framework. This means a
brand new front end, in game enhancements and a few extra pieces. The
game must look really attractive and stand out. So if you want to make
your game stand out like 'Dark Force' did (below) or any other
particular game, then go for it! Some examples:
Monster Mash by Jon Wells
Jon
did a few SEUCK enhancements. The first I saw was Twin Tigers by Alf
Yngve. Back in the 1990's Jon had written a SEUCK game title called
'Monster Mash'. He also made a brand new front end, and in game
enhancements for this game. The game got released to Commodore Format
magazine. Monster
Mash
had a brand new front end with in game options, and a load of great
additions to it. Enemy bosses exploded in one go, and the in game music
changed according to whether or not the player was facing the boss
enemy or not. The score panel also had a new look, and there was great
background animation. Jon also did something very clever to the ending,
where the player had disappeared, and you could see an animation of the
player moving acrosss. This game is available to download from the
Commodore Zone cover disk at Binary
Zone PD.
Dark Force by Alf Yngve
and Richard Bayliss
.
This is an example, which we are happy to see in 'THE FULL
WORKS' category. Dark
Force,
is an example of what can be done with aid of the Shoot Em Up
construction Kit, and additional programming. A new front end with
bitmap picture and a re-design of the front end, with in game options
and a high score table.Two players are linked together with extra code
(I had to create a subroutine which forced the player's position after
death). Each level has a different colour, in game background
animation, and even a twist of fate - where if the player
failed
to have blasted every single generator. The game would have been lost.
This game can downloaded from here.
Zap Fight by Alf Yngve
The third and final example of inspiration
for this specific category is the stunning Zap Fight,
by Alf Yngve. It features a new front end, with a high score table,
text that stands out, a 3 colour char logo, with thumping trance music
on the front end. The game itself consists of some nice landscapes, and
plenty of enhancements. Loads of power ups, which increased the
player's speed and firing speed. There was also a drone power up, which
enabled Player 2 to re-appear on to the screen. The drone was
invulnerable, but after player 1 got destroyed, the drone was lost and
you had to recollect all the power up stars. The game also had the
ability in which you can activate a smart bomb. There is no download
available for this game, but if you own Shoot Em Up Destruction Set 3.
You'll probably love it ;)
Click here to return to top menu
Since
there are 3 categories. Only 3 prizes this time round. For the BACK TO
BASICS and MOD SQUAD categories, the prize is a new front end with a
little more extra programming for power ups, and other things. .tap and
.d64 versions will also be mastered in a professional style with a
loading picture, and loading music. The FULL WORKS, won't really
require any extra programming, but wins a .d64 and .tap master, along
with a nice cover inlay. the BACK TO BASICS and MOD SQUAD.
Last
year's winner was Anthony Stiller with Abyssonaut. A nice underwater
game, in which you had to save the ocean from pollutants, and rescue
whales stranded in the sea. As a prize, the game consisted of a new
front end, Power Ups, and a few other things. All were
mastered
using the SEUCK Redux framework. The overall result turned out great.
This year, should any games which don't use EXPANDED SPRITES mods, in
this year's compo win. There could be a possibility that the games
could end up with the following in SEUCK Redux:
- Printable disk sleeve / tape inlay
-
Loading picture (On tape and disk version) - Tape version will use a
professional loading scheme (Preferrably with loading stripes, to suit
the picture with music, along with load error handling).
- New Front End
- New Score Panel (Instead of
the dull SEUCK panel used time and time again ;)
-
Power ups (Your game must have collectable objects, or availability of
extra lives for every 10,000 points in order for a power up to take
place
- Enemy random firing -
becoming AIM / AI type of firing
- Get Ready, Game Over, Hiscore Table/Name Entry
Click here to return to top menu
How
entries should be submiitted:
-
Entries are allowed to be in Standard SEUCK or Sideways SEUCK
- All entries must be your own work (Unless you are working with a
group, with your production).
- Entries are Email based and can
only be submitted to: richard-bayliss@blueyonder.co.uk or
richardcbayliss@gmail.com
- Entries must be in .D64, .TAP or .PRG format, (or .vsf, .c64 format
if you struggle to save your game on to .D64)
-
Entries are preferred to be packed/crunched and runnable from BASIC.
Use of Exomizer, ByteBoozer or PuCrunch are welcome. Submissions from
save finished game state or Action Replay Freeze mode, are fine. I can
fix the game up for you and put it together before uploading it on to
the compo page.
- Entries automatically have title music added to the games, if you
don't wish this to happen. Please let me know
- Loading pictures are not
required
- Maximum of 5 entries allowed in the competition.
- Entries are evaluated and
will be submitted to a certain category
-
Please ensure an all data work file has been included with your
submission. That also includes the MOD SQUAD and THE FULL WORKS
-
Try to vary your own attack waves in the game. We don't want to see the
same old, same old typical enemy just move down the screen all the time
- Entries should at least have a collectable object which (later on)
can be reserved as a power up collectable (as main prize).
-
Use of the TND SEUCK framework, and other SEUCK related resources on
SEUCK School is welcome (Only applies to MOD SQUAD and FULL WORKS)
-
(Applies to BACK TO BASICS and MOD SQUAD) If you are using the SEUCK
front end editor, try to make your front end stand out. We don't want
to see JUST a few words all the time. Make your title stand out.
-
Old unreleased SEUCK games of your own are accepted. - Only if they
don't appear elsewhere on the internet and stand out well. I will check
for any existing releases before evaluating the compo entries.
-
Submissions can be PAL or NTSC compatible (PAL is preferred). Language
should be in English only. Don't worry if your submission uses another
language, we will still accept it. However, should it win. The prize
will use ENGLISH language only
-
Entries may be split into seperate parts, should you wish to make
something big for the competition. If you need a password system for
your game, please feel free to use any Public Domain password maker
tools, such as JCH CODER, etc. or ask me to link a passcode routine on
to your game.
-
Entries with a single in-game and
no extra code for title screen POKE
is classed as Back to Basics category.
When submitting - Please
provide the following:
Name of game:
Author:
Musician (if any):
Modifications (if any)
Instructions:
Things
you should NOT do with your submissions
-
No in game enhancements are required (Unless you are selecting
the MOD SQUAD or THE FULL WORKS CATEGORY)
- Do not use
graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc
as the name of your game.
- Do not use your entry to
exploit other individuals or groups or cause conflict.
- Do not use example attack waves, graphics or sounds from example
SEUCK game demos. They must be your own sounds.
-
Do not rush your game. We don't want to see rushed games, with ugly
graphics and lack of gameplay. That would not suit compo standard
- Do not use obscene material, such as swearing, scenes of adult nature
- Do not use example demo
games from the original SEUCK. Such as attack waves, etc. That is just
plain lazy ;)
- Try not to make your game too short. This will be classed as a demo.
Although we will accept demo games.
- Try to not put in too many
sprites on the same screen. This will cause SEUCK slowdown syndrome.
- Do not rip logos and assets from existing demos, games, etc if they
are not classed as your own work.Recycling
of your sprites / background graphics from existing games of
your own work is okay.
-
All compo entries must be exclusive. If you are a CSDB / Scene member,
please try to not upload your game on to CSDB until AFTER the entry
gets uploaded on to the compo page.
-
NO SELF-VOTING when the voting phase takes place. If the game is yours,
when you're voting it must be marked as a '0'.
- Updated submissions of
previously released games will not be accepted, unless you decide to
pull out the previous compo entry from the competition.
- SEUCK Redux is not allowed to be used.
- No trainers/spoilers
.. All entries will be mastered to .D64 and also to TAP (for tape fans)
with our special loader, Thunderload 7!. There will be later versions
mastered with TAPE MASTER PRO V3.0 with loading pictures, with huge
thanks to Errazking for his support :)
- Last
submission date is 31st January 2017, but no later than 4th February 2017
Click here to return to top menu
SEUCK COMPO 2016 ENTRIES:
BACK TO BASICS
ENTRY #1
Name of game: Matador '16
Author: Igor 'Errazking'
Errazkin
Music (if any): Richard Bayliss
SEUCK Version: Sideways Scrolling SEUCK
Number of players: 1 only.
Mods: Title music (Added by
Richard Bayliss)
Extras (if any): N/A
Information
The first entry for the Back to Basics category (Basically, a normal
SEUCK / Sideways scrolling SEUCK, without any additional enhancements
added to the game, itself. This is an amusing little game, which puts
your player in the middle of a Bull-Fighting arena, but unlike many
bull fights, there are a few surprises on the way. The game is quite
nicely detailed, and acts as if you are on different Spanish TV
channels of the 1980's. Music on the title screen is called
"Olé
Hosé', which I composed today using DMC V4.0. A legendary great music
composing tool, written in the early 1990's by Graffity.
Instructions
Welcome
to the national holiday. You jumps into the arena and face the bull in
this unequal struggle ... May God distribute luck!
ENTRY #2
Name of game: 1917
Author: MiniMoog/Slavia
Music (if any): Richard Bayliss
SEUCK Version: Sideways Scrolling SEUCK
Mods applied: Music, Raster Colours
(Both added by Richard Bayliss)
Number of players: 1 only.
Extras (if any): N/A
Information
This is a little
comedy game, based in 1917, which isn't to be taken too seriously.
Where you are a leader of a Revolution, who enters a palace in order to
have a final showdown against the corrupt rich people, and put things
right. The game features a very short tune, which I thought should fit
the title screen quite nicely. Giving it a sort of a silent movie
feeling to the game.
Instructions
1917. The
whole world is ruled by imperial capitalists, exploiting workers and
peasants. Oh! poor workers and peasants! You’re the power of the world,
but rich men don’t appreciate you! There is one brave person who wants
to change this misery – Vladimir Ilyich Lenin! Workers, peasants,
comrades! Let the Revolution to begin, let the Red Power to win the
dominion stolen by capitalists! Let it fight the nobility full of
money, petty capitalists smoking cigarettes, greedy Jews throwing matzo
and the worst form of imperialism – the evil tsar Nicholas II!
Dear
comrade Player! Lead the Revolution and rescue Russia by hands of
Vladimir Ilyich Lenin! Rush through the Winter Palace, find tsar and
fight him! It’s the unique opportunity a year before the Revolution’s
centenary!
VERY IMPORTANT
NOTE! Remember, that the whole game is a joke. Don't take it too
seriously.
ENTRY #3
Name of game: F-Clash
64 (Version 1.1)
Author: Canseco
Music (if any): Richard Bayliss
SEUCK Version: Sideways Scrolling SEUCK
Mods applied: Music, Raster Colours
(Both added by Richard Bayliss)
Number of players: 1 only.
Extras (if any): Loading picture, texts,
etc.
Information
Yesterday the very
first version of this game got pulled out of the competition, due to
the fact that I made a mistake by uploading the game too early when it
was in preview mode. Sorry, my fault. Anyway, here is the latest and
FINAL version of the compo entry. It features 2 tough battles by land
and sea, against the enemy elite. Nice graphics, not bad game play, and
I've put a nice tape version together with this game with Tape Master
Pro V3.0. Lock in and load, arm and fire!
Instructions
The elite,
the RGB Squadron, wants you!!! Red, Green and Blue are the pure colors
any patriot should follow. Take the Red pill, warrior, and feel the RGB
inside you. Defend the land from those "derived" entities and make the
world a peaceful place!!!.
THE GAMEPLAY:
One player only, joystick in port 2.
Watch out for buildings and be precise with that short range weapon.
Good Luck.
ENTRY #4
Name of game: Bergbert 3 - The Blue Knight
Author: Christian Siege /
Phrentic Software
Music (if any): Richard Bayliss (Loading
music by Response/Darklite)
SEUCK Version: Sideways Scrolling SEUCK
Mods applied: Music, Title flash
adjustment (Classed as back to basics category, due to no mod
inside actual game)
Number of players: 1 only.
Extras (if any): Intro created
using Datel's Action Replay Enhancement tool, featuring music by Rob
Hubbard (Disk only)
Information
Christian delivers a
third sequel in the Bergbert series, which features a new tune on the
front end screen. Since the main game, itself has no mods inside or the
front end not having a major overhaul with brand new code. I decided
that this game fits the back to basics category. The last
game was made back
in in 1993 using SEUCK. 23 years later Bergbert is back on
another adventure, in which he has to complete 3 different tasks. This
is not a shoot 'em up but actually a stealth / skill type of
game. You are given 3 different missions which are quite amusing, but
that makes the game :).The quality standard of the in game graphics are
superb. I remember seeing some other games of Christian's which had top
quality game graphics in SEUCK. Whoever said SEUCK was made for only
making shoot 'em ups - think again. :)
On the .D64 version of this game is an intro, which was created using
Datel's Action Replay Enhancement utility disk demo maker, saved as a
loader and also features music by Rob Hubbard.
Instructions
An unknown Super Villain lures Bergbert, hero of the nineties, into
dangerous situations, threatening to destroy the city. Bergbert returns
in order to find him.
In level 1, the sewage plant spills toxic
water. Shut off the valves.
In level 2, the villain turned up the
generators in the power plant. Switch them off to avoid overload and
citywide blackout.
In level 3, ride the conveyor belt in an
ammo factory and defuse bombs, avoiding ammo test guns.
Touch objects to switch them off but be careful. Don't touch the green
wastewater, the electricity from the generators or the sparks from the
bombs' fuses. Detect the villain and reveal his identity.
ENTRY #5
Name of game: Border Blast 3
Author: Alf Yngve
Music (if any): Richard Bayliss
SEUCK Version: Standard SEUCK
Number of players: 1 or 2 players
Mods: Title music and raster colour update(Added by
Richard Bayliss)
Extras (if any): N/A
Information
Border War and Border
Blast 2, were great SEUCK creations I remember playing back in the
1990's when I bought disks from PD Libraries. I remember how much good
fun those two games were to play. Now 25 years since Border Blast 2 was
produced another sequel arrives. Border Blast 3, a game where you
and/or a friend fly jets through the borders of the USA in order to
save the country from being held captive. This game features stunning
graphics, and also some clever features. The game title has been
updated to use the colours Red White and Blue to symbolise the American
Flag. Also the title screen features a Matt Gray style tune, which I
composed with CheeseCutter V2.8. I will say no more. Play the game. :)
InstructionsThe sequel to the games Border War (1989) and Border Blast 2 (1992) ...
In
the year 2035, the first Border War between China and the United States
ended. During this conflict, the U.S. had erected a protective
force-field barrier along its borders. This barrier had saved several
American cities from being wiped out.
Once the war was over and
the Chinese Emperor brought down, the American people demanded that the
force-field would be shut down. And so the world enjoyed 25 years of
peace...
Now, in the year 2060, a new tyrant rises. In a
surprise attack, he seizes control of the old force-field barrier. The
tyrant now uses the barrier to imprison the people of the United States
WITHIN its borders. No one gets out, and no aircraft can pass through.
A new Border War begins.
The U.S. President requests help from the Air Force. This is where you (and perhaps a friend) come in...
Your
mission is to fly a powerful jet through different war zones in the
United States. Destroy the enemy forces and bomb their bases. During
some stages, the enemy will drop a nuclear warhead. Your only chance
against an atomic blast is to find a safe spot in the shadow of a
bunker. Collect power-up pods to amass points and earn bonus lives.
Your
ultimate target is the enemy’s Mobile Command Center (MCC) – a flying
fortress from which the tyrant controls the force-field barrier.
Destroy the MCC and free the people!
ENTRY #6
Name of game: Antarta the Penguin
Author: Igor Errazkin
Music (if any): Richard Bayliss
SEUCK Version: Sideways SEUCK
Number of players: 1 player only
Mods: Title music and raster colour update(Added by
Richard Bayliss)
Extras (if any): N/A
Information
It is most definitely
winter this time of year. Fancy some winter fun in the snow? Igor
Errazkin brings a fun little cartoon game called Antarta in which is
based in Antarctica. The protagonist this time is a little hapless
penguin, who joins in a
winter marathon for the first time. The game is a constant
horizontal scrolling challenge, and it also shows that SEUCK is
not just for making shoot 'em ups. Some nice cartoon graphics, and
quite fun game play. :)
Instructions
Antarctica,
an island full of ice, snow and freezing temperatures. An ideal place
for bear, penguins and other wildlife. The annual Penguin Marathon has
been launched. All the penguins gather together in order to run a race
across the island. Many of those are aware of what hazards are about to
get in their way - except for Antarta of course. He never thought about
how treacherous the annual marathon was, and he just entered the
competition. This is where you get the role of playing the poor
little fellow penguin. Run across the course, but watch out for the
deadly hazards that will cause poor Antarta to lose a life.
MOD SQUAD
ENTRY #1
Name of game: Night
of the Valkyrie
Author: Eleanor Burns
Music (if any): Richard Bayliss
SEUCK Version: Standard (Vertical
scrolling)
Number of players: 1 only.
Mods applied: Background
animation, linked players, colour change on title screen, fixed
sprite/background priority ($D01B) (All added by the author)
Extras (if any): End scene (Password
protected), PDF Instructions manual
Information
This
is the very first compo entry for the 2016 SEUCK Compo, which got
submitted before the compo even started, but it never got released
elsewhere before the competition. Therefore, it qualifies as entry.
This is a commando style SEUCK creation, with a big twist. The game is
based in 1942 transylvania, during the World War 2. Instead of playing
a soldier in the military forces, you play a blood sucking Valkyrie,
who is on a quest to find her true love. In order to reach her goal,
she must cast spells at the SS Panzer Division 6, and survive.
Instructions
Joystick
port 1 controls the princess. Press fire to use her pyrokinesis to
blaze enemies from afar. Human enemies, however, can be killed by
draining their blood: simply touch them in a way that avoids their
attack. The more blood Mariska drinks, as indicated in the brown score
/ energy meter, the better her chance of progressing to and surviving
the final challenge (10,000 points earns her one extra drop icon).
Beware of the army chaplains, though. These soldiers wield crosses
instead of guns or grenades, and for all her innocence Mariska is still
a vampire. If she touches the chaplains, they will exorcise her and
cost her a life, so avoid them or attack them at long range. They are
slightly tougher than the standard SS grunts, having some spiritual
protection against your powers, and will thus take two shots.
Also,
enemy vehicles and materiel are bloodless, and should just be destroyed
or avoided. This includes the motorcycles: the riders may have blood
enough in them, but it is not worth the blunt trauma of a speeding BMW
R-12 smack in the face. It might not be a stake in the heart, but it
certainly won’t do you any favours.
From stage 2 onwards, the
stormtroopers will be issued with consecrated silver bullets that are
capable of harming Mariska. Thankfully, they will only use them
sparingly, but be sure to time it carefully if you decide to tackle
them head-on. In stage 3 (the POW camp), imprisoned commandos can be
freed, and a little blood may be taken from them as recompense. Since
the blood of the righteous is far more nutritious than that of
evildoers, this is well worth the effort. Touch the prisoners quickly,
though, as even without their SS escorts they will soon panic and try
to run away. Mariska is many things, but a reassuring sight she is not.
Other
deadly hazards include fire, artillery shells, bombs, and grenades.
Modern warfare can be almost as dangerous for the undead as it can for
the living. Survive the main quest having drunk enough blood (to gain
at least one extra drop icon), and you will get to face the kommandant
in battle. Defeat him, and your path will be clear to your true love,
even if he has yet to be informed of the fact. You can always worry
about the details later...
ENTRY #2
Name of game: Split Second
Author: Alf Yngve
Music (if any): Richard Bayliss
SEUCK Version: Standard (Vertical
scrolling)
Number of players: 1 only.
Mods applied: Linked Players
Extras (if any): Full documentation
Information
After the first
day the SEUCK compo was launched, a day later, another entry
got
fired over to TND for the compo. This time it is a Sci-Fi thriller,
called 'Split Second'. A third of the 'Double or Nothing' series. This
is a vertical scrolling SEUCK game, which consists of some clever
tricks implemented in the BASIC SEUCK engine. The linked players poke
(16578,2) controlled with one joystick mode, works really well with
this game. The background consists of mixed hi-res and multicolour
chars. You'll know what to expect from Alf. The green circular beams
also feature a very clever trick implemented into the game, where the
player can duplicate each other. There are some mean bosses, human
militia, aliens.
Instructions
THE STORY:
The year is 2053 AD...
You remember that you are Joe Rubicon, decorated hero from the great
Timewarp Wars which ended in 2022.
You ALSO remember that you are Joe Rubicon, decorated hero from the
great Timewarp Wars which ended in 2050.
Confused? You should be.
Because you are suffering from timewarp injury.
Any shock can cause you to split into two identical copies, two
overlapping realities.
And a new war is coming.
You are not ready for this fight.
But you must fight, to save the world - even though it may cause you to
fall apart... in a split second.
GAMEPLAY:
You control Joe Rubicon's movements and firing with Joystick only.
Joe can fire LEFT, UP, RIGHT, UP+LEFT and UP+RIGHT, and fire
simultaneously in two directions.
If Joe passes a SPACETIME ANOMALY (a glowing green ring), or loses a
life, he will split into two copies.
NOTE: Only one of these copies can fire in several directions.
You can choose join the copies back into one with the Joystick, or
control them separately.
Joe will automatically walk forward until he reaches the end of a
level, where one or several bosses await.
From that point, you must push UP to proceed to the next stage (watch
for an on-screen prompt).
Certain obstacles are lethal - don't run into them.
Some obstacles on the ground (water, potholes, undergrowth, blue
panels) will prevent Joe from moving sideways. Avoid them!
Collect energy capsules (marked "E") to restore Joe's vitaly. 10
capsules will award you a bonus life.
Between each level comes a bonus stage in which you can boost your
score and gain extra lives.
IMPORTANT:
Joe has two score and life counters, one for each copy. The points you
score will not be shared between them, so make sure both copies get
enough points to survive!
If either copy of Joe loses the game, the remaining copy plays on alone.
Good luck - both of you!
ENTRY #3
Name of game: The Hunter
Author: Egor Errazkin
Music (if any): Richard Bayliss
SEUCK Version: Sideways Scrolling SEUCK
Number of players: 1 or 2 players
Mods applied: Colour bars set to blue, Sprites behind background
Extras (if any): Full documentation
Information
Sub Hunter meets
SEUCK????! What?. Well Igor Errazkin surprises us once again with yet
another stunning looking horizontal scrolling SEUCK game. Featuring
some nice background graphics and clever tricks. The player
control runs quite smoothly, and there's some nifty little jokes
implemented in the boss stages of this game. You'll see - if you ever
come across a boss stage.
Instructions
THE STORY:
Benidorm, Sunny Spain. Beachgoers and people like to go out
and soak in the rays from the sun, play volleyball, and also
have a swim. The beach was there for people to enjoy ... That was
until one day an evil spy trawler had crossed the Spanish sea and
dropped chemicals that drugged the friendly sea creatures and turned
them into mutants. The sea is no longer safe for the beachgoers.
The
Spanish government seeks out for secret agents. That is unfortunately
you and / or a friend. You jump into a submarineand then prepare
yourself for a battle against the mutant sea creatures, and enemy spies.
PLAYING THE GAME:
This is a game for 1 or 2 players.
Joystick port 2 controls player 1 (Blue sub)
Joystick port 1 controis player 2 (Yellow sub)
The
aim of this game is to journey through the Spanish sea and shoot
torpedos at the enemy subs and mutant fish. You won't be alone, because
at times, you will encounter attacks on
the water's surface - as well as below in the water. Some enemies cannot be destroyed. - Especially the airborne ones.
During
your trip. There are coins that can be picked up. Pick up these
spinning objects, and you will gain bonus points. Every 10,000 points
rewards you an extra sub marine.
Can you clear out the sea from
mutants and enemy spies and make the Spanish sea safe again once
more. The only way to find out is to PRESS FIRE TO PLAY.
Good Luck!
FULL WORKS
Currently there are no entries for this category.
PREVIOUS SEUCK COMPO WINNERS:
2003 - Cloud King by Andrea Carnobbio
Music by Richard Bayliss
In 2003, Andrea Carnobbio's compo entry (made in 2001)
'Cloud King'
won the first SEUCK Compo. It featured wonderful graphicss, and cute
game play. You player a little cloud demon, who's quest was to escape
from a large dungean, and fight the monsters. During his quest he can
pick up magic bags, to boost the score to gain extra lives. I did do a
brand new front end for this game back in time, but sadly I am unable
to show it, as it had got lost in time. Click the disk icon to download
it anyhow :)
2010 - Pour Le Merite by
Sonny 'Bamse' Top (Sideways SEUCK Compo 2010)
Music and enhancements by Richard Bayliss (Using SEUCK
Redux by Marin Piper)
Tape loader by Martin Piper
Loading picture by Bohoki
The winner of the 2010 Sideways SEUCK Compo was
Pour Le Merite.
A horizontal scrolling SEUCK title, based in the 2nd World War. Your
mission is to fly across the enemy territory, and rescue POWs who are
stranded. Should you pick one of those guys up, you'll gain a power up,
or invincibility for a limited time. The game features a brand new
animated front end with high score table, and plenty of cheerful
wartime style music. The game was inspired by Bob Pollin's Blue Max, by
U.S Gold.
2010 - The Mage by
Gaetano Chiummo (Vertical Scrolling SEUCK Compo 2010)
Enhancements by Richard Bayliss, music by Gaetano Chiummo
Tape loader by Martin Piper
Loading picture by Gaetano Chiummo
The Mage
had won a prize which gave the game some enhancements, to check how
many items the player picked up. It featured some really nice music by
Gaetano. The idea of the game was to pick up magical items, and try to
turn your village into a good place once again. Another mage had
accidentally casted bad spells, and hidden in a cave. You had to find
the mage, and defeat him, in order to break the bad spell. The game
features cute graphics, a nice loading picture and lovely music. A true
winner.
2011 - Forgotten Forest
by Alf Yngve
Music and enhancements by Richard Bayliss
Tape loader
by Martin Piper
Loading picture by Alf Yngve
(Screen
shots below are correct, but version downloadable is different... Due
to the prize version of the game being a bonus part of Psytronik's
Shoot Em Up Destruction Set 2).
The winner of the 2011 Sideways SEUCK Compo was
Forgotten Forest
by Alf Yngve. You played a monster slayer, armed with a blow torch. He
has to make his way through the forest, and fry the deadly creatures
and monsters, then face the final horror. The final production
consisted of some spooky tunes, with some screams in the tune as well.
The game did have a new front end and loading picture.
2012 - NO COMPO?
There was no SEUCK Compo in 2012
2013 - Sheer Earth Attack
by Gaetano Chiummo
Enhancements by Richard Bayliss, Music by Gaetano Chiummo
Tape loader by Martin Piper
Loading picture by Gaetano Chiummo
I love space shoot 'em ups, and this one is one exception. It is
Sheer Earth Attack
(A parody from Queen's 'Sheer Heart Attack'), by Gaetano Chiummo. The
game was designed using the Sideways SEUCK editor, and was inspired by
great retro blasters of the past, such as Gradius, IO, etc. The game
has a nice animated presentation, with sweet music. There's real tough
bosses, and power ups galore in this game. The attention to detail on
the C64 was excellent. This game really stood out from the crowd.
2014 - Double or Nothing
by Alf Yngve
Enhancements and music by Richard Bayliss,
Logo by Shine/Code7
Tape loader by Martin Piper
Loading picture by Richard Bayliss
The winner of 2014's SEUCK compo was Alf Yngve's excellent
Double or Nothing.
A game with a very original idea. You play a soldier who's has
been trapped in two different realities. The first reality is a war
against aliens, and the second reality is the war against the robots.
As you progress through the game, two realities clash into one, where
both of you must face the final ordeal, and find out who you really
are. As the main prize. This game got imported into the SEUCK Redux
framework and was completely remastered with a new front end, and some
in game music.
2015 - Abyssonaut by
Anthony Stiller (SEUCK Compo 2015)
Enhancements and music by Richard Bayliss (Redux framework
and tape loader by Martin Piper)
Loading picture by Errazking
Tape loader by Martin Piper
Loading picture by Errazking (There's also another .tap with someone
else's loading picture)
The winner of 2015's SEUCK compo was Anthony Stiller's cute underwater
creation. '
Abyssonaut'.
This is a great SEUCK game inspired by CRL/Power House's Aquanaut. You
play a diver, who has to clean out the ocean, by picking up treasure
chests (giving the player power ups) and rescue all of the whales, who
have been netted by poachers. The sea creatures become mutants, and
there is one nightmare about to come true at the end of the game. We
won't tell you what it is, you'll have to wait and see. Abyssonaut
consists of a new front end with some nice relaxing music, and becomes
upbeat afterwards. The in game music gives a sort of dark atmosphere to
the game, but the results ended up great.
2015 - Retro Reto Pan by
Errazking (Sideways SEUCK Compo 2016)
Enhancements and music by Richard Bayliss,
Logo and loading picture by Errazking
Tape loader by Martin Piper
Loading
picture by Errazking
The
winner of 2015's sideways scrolling SEUCK compo was Errazking's 'Retro
Reto Pan'. A cute cartoon game, in which you played Pan, a little hero,
who has discovered that the evil Moriaty has generated a machine, which
turns food into monsters from another dimension. In order for Pan to
complete his mission. He has to take a trip into the amusement arcade
and try to meet up with Moriaty. Bad things eventually will happen, Pan
gets blasted into an arcade machine, and he must escape. The game
features a remix of Baron Asher's great title tune. Also the new front
end is quite different to some of the front ends I did in the past.
Errazking wanted to draw the logo, and loading picture.
Click here to return to top menu
Results
Total number of votes during the voting phase:17.
BACK TO BASICS
6th Place:
MATADOR'16 by Errazking (45 points)
- Entertained without more. To highlight, the presentation as if it were a
sports broadcast. Very funny use of the logos of yesteryear the state
television. Correct graphics and funny sound. Good melody in the
presentation.
- A good homage to those times were we only had 2 channels on Spanish TV,
even if you didn't like what they showed on the screen, sometimes...
- Although this game is pretty funny to watch. Graphics are nice, however,
this game lacks in actual gameplay and scoring. Entertaining though :)
5th Place:
F-Clash64 V1.1 by Canseco (47 points)
- Not bad for an opera prima...
- Pretty good shoot 'em up
4th Place:
BERGBERT 3 by Christian Siege (52 points)
- I find it worthy of being mentioned, the use of enemy objects in this way is surprising
- What a nice surprise to see an skill game with good graphics and very challenging!!!.
- Funny, and brilliant. Lovely graphics, and pretty good game play. SEUCK rocks!
3rd Place:
1917 by Slavia (54 points)
- An average game, with some pretty average game play.
- Very good gameplay! Very fun and simple to play ...
- Nice background and sprite animations. Revolutions never go wrong, XD
2nd Place (RUNNER UP):
ANTARTA by Errazking (55 points)
- Cute, tough and good fun. Nice cartoon graphics and the game is quite good as well.
- Very funny. A novel treatment of a well-known MSX game. Very good graphics and very arcade sound. Good melody in the menu.
- It is bad that I say it, but the different deaths of the character are worthy of framing
- It's a bird? It's the Tux mascot? It's ANTARTA, XD Good animations, jokes, and quite challenging too.
1st Place - and ultimate Back to Basics Winner:
Border Blast 3 by Alf Yngve (58 points)
- I just love futuristic blasters. Brilliant graphics, and superb game play. Great ideas implemented into this game.
- Very good game, but it is not another good game, also I have mania to the author
- Almost everything is great in this nice SHMUP, except some slowdowns
with too much sprite/bullets on the screen, so kill them as fast as you
can, XD
Congratulations goes to Alf
Yngve, who has won 1st place in the 2016 SEUCK Compo's Back to Basics
category. Border Blast 3, was a real penultimate challenging blasters.
Well done also goes to Errazking and Slavia for 2nd and 3rd place.Bad
luck to the rest of the entrants who participated in the compo.
THE MOD SQUAD
3rd Place:
SPLIT SECOND by Alf Yngve (55 points)
- Pretty much gobsmacked with this game production. It has some very
clever tricks. It feels like a SEUCK Groundhog day, where you wonder
whether or not you are actually fighting against soldiers, or whether or
noy you are fighting against the aliens. Neat graphics. Good fun!
- Very good, this one lives up to the works that the inhabitant of Melmac
has accustomed us to. A bit difficult or I very bad player.
- Nice game with split personalities that sometimes want to join again. It's not me, it's you, XD
2nd Place (RUNNER UP):
NIGHT OF THE VALKYRIE by Eleanor Burns (59 points)
- Superb graphics, great game play. Very nice tricks implemented into this
production. A whole lot of effort was made into this game. It deserves a
winning score.
- I was pleasantly surprised. Very well done, with a very balanced gameplay.
- Good intro, atmosphere and final bosses. Save the guy cheerleader, save the blood? XD
1st Place (WINNER):
The Hunter by Errazking (60 points)
- Not a bad game. Some clever tricks involved, but the game is too short.
- The best. Excellent graphics and great sound. Very well designed levels. A very good melody in the presentation. Great.
- Well done, use of the very accomplished elements, the final Bosses ... What am I going to say?
- Superb graphics, little animations all over the place and very big bosses with good sense of humor, XD
- I see a gamplay and this game is amazing! Big Errazking School!!!
Congratulations
goes to Errazking for making it first place with 'The Hunter', who wins
the 2016 SEUCK Compo. Bad luck to the other contestants who were CLOSE
to actually becoming the winner, but personally. I think you're all
winners :)
COMPO WINNERS
BACK TO BASICS
BORDER BLAST 3 by Alf Yngve
Alf
Yngve's futuristic blaster contained some amazing enemies, and stunning
graphics. Features some clever tricks, such as the incoming bomb
animation, where the player has to find a safe haven before the ground
got hit by the bomb blast. Also there were some mean, and awesome
bosses, which the player had to fight. Alf may have been known as the
master of SEUCK, but we now class him the RULER of SEUCK. Well done
Alf. Your game will feature a brand new front end, with in game
enhancements and in game music as well as the title.
Border
Blast 3, now has a neat loading system, a brand new front end, which
features a logo which I tried drawing myself. I had some sort of cool
idea for a logo, where I could make use of the old SEUCK raster bar
scroller inside it, and flash the upper part of the logo and a high
score table. The game features enemy aim function, a pretty
awesome smart bomb power up, which can be activated, every time the
border goes red. Holding the fire button activates it. This game also
has a funny ending, which Alf couldn't resist to make. Have fun.
THE MOD SQUAD
THE HUNTER by Errazking
Igor
Errazkin (Who will be taking over as host for the SEUCK Compo this
year) launched a SEUCK tribute to Frank Gasking and my own 2008 classic
Sub Hunter. This game featured some nice ideas which were implemented
in to the game, some classy jokes and atmospheric game play. Igor will
be pleased with this result and this game will surely gets some more
enhancements added to the production. Well done Igor.
Igor's
game now has a nice new front end, which I made in SEUCK Redux. The
front end feature some nice bubbles flying across the credits.
Like I did with Zap Fight 2. I decided to implement a high score table
in the scroll text. There are no specific power ups, but the game does
feature some in game enhancements, such as animated background, and
random firing enemies aiming for the player. The game also features
some very atmospheric tunes, which I believe you may enjoy in the game.
Although it is quite trance like :). The game also features an amusing
ending which I couldn't resist to make possible.
... and finally:
We
do have two winners, but there's enough room for just one more
category. Sadly The Full Works category didn't work out. So instead, I
have made up a new category which involves all of the entrants. Behold:
THE ORGANIZERS' CHOICE
This
is the category where I take a look at the overall results and make a
decision on which game should win just a new front end with music. The
result is also based on the amount of detail and quality of the overall
production. I declare the winner of THE ORGANIZER'S CHOICE:
NIGHT OF THE VALKYRIE by Eleanor Burns
A
lot of good quality and attention to detail was implemented into this
production. Plus the overall voting, where this game was that CLOSE to
winning The Mod Squad category. Eleanor worked really hard on the
graphics, the sound, and implemented some nice parallax scrolling and
sprite/background priorities inside the game. Something which a normal
SEUCK game never featured. There's also a stunning end (should you have
unlocked it). Night of the Valkyrie wins a much deserved new front end.
The final game 'Night of the
Valkyrie' doesn't use the SEUCK redux, but standard SEUCK. Mainly
because the game made use of the original scoring bug which SEUCK had
in place. (Collected objects forcing player 2 to score points). The
collectables? Well they are the enemy soldiers. You have to either
shoot or suck their blood. The game features a nice new front end,
which I coded the enhancements in Arthur Jordisson's CBMPRGStudio
. I also polished Errazking's loading screen logo, and placed it into
the front end. I also made use of Eleanor's great character set, and
fit everything in to the title screen. The in game enhancements wasn't
much apart from the BOSS DEATH. However the Game Over feature was quite
a special one. It adds both player 1 and player 2's score (Player 1 =
Battle score, Player 2 = Blood/bat score). The two scores are then
revealed as a final score. Then the final score is compared with the
high score. If a new score is higher than a high score. The player's
score becomes the new high score. The second part of the game features
the password system. I used second part again in order to have the
prize compilation complete :).
Finally the prize package ...
All
of the games have been re-mastered to a SEUCK Compo Compilation Disk,
where every single game has loading tune (a load of my old tunes) and a
picture linked to it.. All pictures were drawn by Igor Errazkin. The
compilation also consists of mastered tapes, which allso use the same
tunes and loading pictures. However, the prize versions have all been
picture linked, and mastered to tape - but with BRAND NEW tunes, which
you can enjoy. The package is absolutely free and recommended for you
to plonk on to your C64. Enjoy.
Credits:
Disk Menu Code, Compiling, picture linker code and tunes by Richard bayliss
Tape Loader system by Martin Piper
Loading pictures by Igor Errazkin
(C)2017 The New Dimension as PUBLIC DOMAIN Software
THE
FULL COMPO PRIZE PACKAGE, along with the compo entries ARE NOW
AVAILABLE TO DOWNLOAD on DISK+TAPE images. Click the DISK image to
download.
(Docs are not included... You need to download one of the compo pages for those :).
Click
here to return to top menu
Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in
2010.
Standard SEUCK Compo 2010
The official Vertical Scrolling SEUCK compo, which I ran in
2010
Sideways SEUCK
Compo 2011
After
the success of the last Sideways SEUCK Compo in 2010, I did it again
with yet another sideways SEUCK Compo in 2011. Which was yet again,
another successful competition.
SEUCK Compo 2013
After
a long break in 2012, with not so much going on ;)... This competition
started as a mixed SEUCK compo, and was quite a success. Catering for
both normal, and sideways scrolling versions of SEUCK.
SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.
SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to
increase the deadline now and then for submissions.
Sideways SEUCK
Compo 2015
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK
compo.
The SEUCK Vault
A
SEUCK fan web site, run by Andrew Fisher, featuring a large archive of
previously seen/unreleased SEUCK games. Also includes some additional
articles, tips and tricks.
SEUCK School
My
very own SEUCK enhancement tips page, including various POKEs and
assembly / ML listings to help boost the improvement of SEUCK game
creations. Also includes the C64 framework for SEUCK, and a few other
bits.
Sideways Scrolling
SEUCK
Jon
Well's adaptation of the original Shoot Em Up Construction Kit. Create
C64 games, which can scroll across the screen instead of
downwards. Also comes with an example game demo called 'Breakthrough'.
Current version only scrolls from left to the right, but is still worth
checking out. Included on the page, Imaginator and Nyaaaah! 11, for you
to play around with.
Martin Piper's SEUCK Redux Framework
Martin
Piper's open source framework for SEUCK games, and other bits. With
this frame work, you are able to make SEUCK games more stable, and use
better pixel perfect collision. You will be required to use the ACME
cross assembler compiler (Martin's version is available), and a lot of
programming knowledge.
Click
here to return to top menu