What is SEUCK?
SEUCK
= Shoot 'Em Up Construction Kit
This
is a utility
which was made back in 1987 by Sensible Software, and it
was originally published by Palace Software (As full a price product on
disk+tape), Domark (As a Toolbox package which came with the 'Light
Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a
£4.99 budget software title back in the early 1990's. SEUCK was also
released on Atari ST and Commodore AMIGA, but differed slightly to the
C64. This competition is C64 only!
SEUCK allowed people be really creative
and design brand new Commodore 64 game creations, without the need of
programming. In
order for the user to create a brand new C64 game, a series of built in
editors crammed to one file. You can create your own sprites, and
create actual objects as players, bullets, deaths and of course the
enemies. Then later on, you could design and construct your very own in
game background, with use of the characters, tiles, and map editor. You
could also setup player limitations (lives, length and height of
play field, collision type, etc). There is also a very simple level
setup. Also there are limited attack waves patterns, where you could
insert new enemies or link existing ones to build a boss, etc. The
title Screen editor allows you to edit the score panel chars, and title
screen chars and also place chars into the title screen editor. So that
you can have your own title screen editor.
The Last Hope by Gaetano
Chiummo ... Made using SEUCK.
In the leap year
of 2008,
the Sideways Scrolling SEUCK was built. Jon Wells managed to build a
special version of SEUCK which can scroll SIDEWAYS instead of
DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the
moment, which is the Sideways scrolling LEFT version of the tool. A
version to scroll the other direction was mentioned back in 2013, that
it will go ahead, but time constraints is the major issue. You can find
Jon Well's Sideways SEUCK here.
Which is absolutely free to download from his site..
Sideways SEUCK Example
Delta Run by TND GAMES
A Little
History lesson
Between
1987 to the present year, people around different parts of the world
have been creative and made SEUCK game creations. A lot of the games
were too much rushed, but there were also some TOP QUALITY SEUCK
titles,
which had no enhancements (or did have the odd new subroutine added to
it). The games appeared on different C64 magazines and fanzines on
cover disks, and
cover tapes.
What about the SEUCK
Compo?
The
SEUCK compo has been going on for many years, since the early 2000's.
The first SEUCK compo was hosted by someone called AKIRA, who hosted
Shmups.com, at the time. Since time was a major issue, and (should I
have remembered correctly) the author lost interest in the
compo.
I was given kind permission to host the SEUCK compo. The SEUCK compo
has been continuing, although there have been breaks in between years.
The aim of the competition was originally create a new SEUCK
game
without enhancements, or anything in particular (apart from music).
This was until 2014, onwards, where I allowed mods and minor
enhancements to be added to your own SEUCK creations. Such as huge
sprites, sprite/behind background priority Now come 2018, this compo is
brand new, and major changes have been made. The SEUCK Compo 2016 went
slightly over the beginning of 2017. That was the reason for why there
was no compo in 2017, unless you can count on the Spanish SEUCK Compo
2017 run by Errazking.
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Examples of compiled games are downloadable by clicking on the images below.
The
aim of this year's compo is simply to create a vertical scrolling or a
horizontal scrolling shoot 'em up, which should stand out from the
crowd. We don't want to see rushed out games, which were made in a
series of less than a day, or really rushed graphics. We want to see
real stunning SEUCK games, with really smart graphics, and also games
good attack wave patterns, end of level bosses, etc. The creation will
be in your hands. Can your game stand out? If you think it can, then
please read on.
Unlike previous SEUCK compos I run. This new SEUCK Compo has only one
category, which is open to standard / sideways SEUCK users and also
enhancements and SEUCK Redux code this time is DEFINITELY welcome to be
entered into this year's competition. However the
2018 SEUCK compo is optionally THEMED
BASED.
Don't panic though, your game can be to do with anything, as long as it
fits one of the two themes. These are as follows:
1. SCIENCE FICTION / FUTURISTIC
The
first choice of theme chosen is Science Fiction/Futuristic. The type of
game to suit this theme can be practically anything related to Sci-Fi
horror, or just any futuristic space blaster (or a futuristic combat
game. If you are making this sort of game, make sure the game uses a
futuristic / sci-fi style background to it. Examples of sci fi style
games can involve space ships, aliens, robots, scientific experiments
that gone horribly wrong, etc.
Split
Second by Alf Yngve is an example of Science Fiction based on the after
effects of time travel. This game had you
controlling two versions of Joe Rubicon, who was injured during the
time wars. Two different times emerged into one, and he finds
himself fighting in two different realities. This game almost won 2016
SEUCK compo, but it has been decided by the voters that THE HUNTER won
the modded addition to the SEUCK Compo.
Sheer Earth Attack by Gaetano Chiummo is an example of another Sci-Fi
theme, created using Sideways Scrolling SEUCK by Jon Wells
but this time based in space. This game won the 2013 SEUCK compo and
was rewarded new presentation and power ups. It features mean alien
space ship bosses, and pretty slick game graphics. This is a little
space game, deeply inspired by classic Shoot 'Em Ups, such as Nemesis
(Gradius), I-O, and a few others.
Gaetano
also created The Last Hope, which came as runner up for the 2014 SEUCK
Compo. It is yet another futuristic space blaster, this time going
vertical. The shoot 'em up looks as if it was deeply inspired by more
classic games. The beginning part of the game (Where the yellow
scrolling background comes on) reminds me a little of the very first
level of Lazer Force, except that there is no animated fire :)
2. FANTASY
/
ADVENTURE
The
second theme is Fantasy/Adventure. This is where your games can be
based in another enchanting world. The game could involve wizards,
dragons, witches, monsters, knights, maids, or anything fantasy based.
Some type of games which would fit this theme would be a game, where
you fly a dragon across an enchanting world, trying to destroy the
spells cast by an evil wizard. Or maybe a fantasy war game, where you
are a warrior, who has to battle against the enemy forces of monsters,
armies or an evil prince. Your game idea, based on this theme should be
up to you.
God
Slayer by Jefferey Oullette is an example of fantasy. You are a brave
little knight, who must battle against the demons inside an ancient
castle. The game features some very nice cute cartoon style graphics,
and some very good gameplay blended inside the game. I strongly
recommend that you check this game out for certain ideas.
Hero Time by
IndyJR
is yet another good example for fantasy. Play the role of a poor
peasant, who eventually becomes a hero,
who tries to rescue prisoners from a deadly guards and battle against
other monsters. This game has a reduced sized game area, which reminds
me of the classic C64 games,such as Commando. The game is nicely
presented and has a very high difficulty in game play.
C'NOTTE
D'KNIGHT by Aldo Chiummo, is also an example of cartoon fantasy, where
you play
a brave knight, who must rescue the princess. He has to climb up
castles to rescue the princess from the clutches of an evil guard.
C'Notte must fight against
enemy guards and also demons and dragons. This game looks as if it was
inspired by Fire Trap by Domark.
Note: if you submit a game which is also NOT theme based on Sci-Fi, or Fantasy, it will still be accepted...
TITLE
SCREEN DESIGNS
Not
only would the compo should have games with outstanding game
graphics.The compo should also have a well-designed front end, to make
the game more attractive. This can be done in different ways
(Depending on how you'd make a presentation).
Example
1 - Standard SEUCK Front end with presentation layout
A
lot of previous compo entrants have been designing their own SEUCK game
front ends by doing some excellent, but limited design to their games.
Certain characters in the SEUCK char editor was used to make single
chars to help form and produce logos. This is one thing I sure
will be looking for in the compo. :) An example front end
below is
Tau Zero by Alf Yngve. This game was made way back in
1989/1992.
Example 2 - Standard SEUCK Front
end with new colours
The
Shoot Em Up Construction Kit has a limit on colours to select from, but
it is possible to use an Action Replay cartridge and alter the colours
of the raster bars. SEUCK School has a tip on how this can be made.
This example shows a good title screen presentation, with new colours.
The Last Hope by Gaetano Chiummo
Example 3 - New Front End
(Progammed)
Also
accepted in this year's compo are programmed additions added to your
SEUCK Game. These may be in standard SEUCK, or SEUCK Redux. That's
right! SEUCK Redux IS allowed to be used this time round! If you make a
new front end for your game. Please make sure that it has a nice logo
to stand out, and also additional text presentation. Hi-Score additions
and other bits are also welcome. An example below is the front end I
made in SEUCK Redux for Alf Yngve's Zap Fight 2.
Last
year's winner was Alf Yngve with 'Border Blast 3', Eleanor Burns with
'Night of the Valkyrie' and Errazking with The Hunter. Unlike last
year's and previous compos. I have decided that this time round only
ONE entry will win this year's compo, and there will only be ONE prize
in store for the winner:
- New front end with in game
enhancements and hi score table / power ups (Should they be required)
- Full tape master with loading picture and chosen loading
stripes theme.
- Fully enhanced version released in the compo prize pack (as usual).
BORDER BLAST by Alf Yngve
THE HUNTER by ERRAZKING
NIGHT OF THE VALKYRIE by Eleanor Burns
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How
entries should be submitted:
-
Entries are allowed to be in Standard SEUCK or Sideways SEUCK. SEUCK Redux is also accepted.
- All entries must be your own work (Unless you are working with a
group, with your production).
- Entries are Email based and can
only be submitted to: richardcbayliss@gmail.com
- Entries must be in .D64, .TAP or .PRG format, (or .vsf, .c64 format
if you struggle to save your game on to .D64)
-
Entries are preferred to be packed/crunched and runnable from BASIC. Submissions
from
save finished game state are also okay. I can
fix the game up for you and put it together before uploading it on to
the compo page. Raw versions of the game will still be used in the compo.
- Entries automatically have title music added to the games
(Normally composed by me).
If you
don't wish this to happen. Please let me know. You also can choose
music from the demo scene/public domain to be added to the game title
screen, should you want to use it?
- Loading pictures are
welcome, but not really required
- Maximum of 3 entries allowed in the competition, as always.
- Entrants SHOULD stick to the
themes of SCI-FI/FUTURISTIC or FANTASY/ADVENTURE. If however you cannot make a game using this particular theme. I can still accept your entry into the compo.
-
Please ensure an all data work file must been included with your
submission. This includes SEUCK Redux entries
-
Try to vary your own attack waves in the game. We don't want to see the
same old typical enemy just move down the screen all the time.
- Entries could at least have a collectable object which (later on)
can be reserved as a power up collectable (as main prize) - Although
this is not compulsory.
-
Use of the TND SEUCK framework, or SEUCK Redux is very welcome although
not compulsory.
-
Old unreleased SEUCK games of your own are accepted. - Only if they
don't appear elsewhere on the Internet and that they stand out well. I will check
for any existing releases before evaluating the compo entries.
-
Submissions can be PAL or NTSC compatible (PAL is preferred).
-
Entries may be split into separate parts, should you wish to make
something big for the competition. If you need a password system for
your game, please feel free to use any Public Domain password maker
tools, such as JCH CODER, etc. or ask me to link a pass code routine on
to your game before it gets uploaded.
- The organizer of
the compo is also allowed to participate in the compo, just for fun.
- Language
should be in English
VERY IMPORTANT RULES -
YOU MUST REMEMBER THIS:
- Do not use
graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc
as the name of your game. Parodies with different names are accepted :)
- Do not use your entry to
exploit other individuals or groups or cause any form of conflict or upset.
- Do not use example attack waves, graphics or sounds from example
SEUCK game demos. They must be your own work. Plus it would be boring
to see more games use those example game attack waves anyway :D
- This competition is also for beginners as well as advanced SEUCK users. I have no issue with this :)
- Do not use obscene
material, such as swearing, scenes of adult nature, etc.
- Do not use example demo
games from the original SEUCK. Such as attack waves, etc. That is just
plain lazy ;)
- Try not to make your game too short. This will be classed as a
playable demo/preview.
Although we will accept demo games.
- Try to not put in too many
sprites on the same screen. This will cause SEUCK slowdown syndrome.
- Do not rip logos and assets from existing demos, games, etc if they
are not classed as your own work.Recycling
of your sprites / background graphics from existing games of
your own work is okay.
-
All entries must be exclusive for this competition, and not have been
seen elsewhere. Please do not upload on to CSDB until after the entry
has been uploaded on to this compo page.
-
NO SELF-VOTING when the voting phase takes place. If the game is yours,
when you're voting it must be marked as a '0'. The scoring is inspected
thoroughly.
- Updated submissions of
previously released games might be accepted, depending on how long your
game has been uploaded to the entries page for.
- No trainers/spoilers
- Entries
submitted and checked will be available to download if suitable after
evaluation.
When submitting - Please
provide the following:
Name of game:
Author:
Musician (if any):
Modifications (if any)
Instructions:
.. All entries will be mastered to .D64 and also to TAP (for tape fans)
with the usual IRQ turbo tape loader.
- Competition
starts on 1st
January 2018
- Last
submission date is 30th June 2018 with no extended deadlines after that date.
- Votesheets will be available some time after the closing submission of the compo.
Click here to return to top menu
SEUCK COMPO 2018 ENTRIES:
ENTRY #1: THE LAST HUGGER
Game design: Richard/TND
Graphics: Richard/TND
Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: Smart bomb effect on boss stages, exploding background colour flashing effect
Theme: Science Fiction / Futuristic
Extras (if any): Last Hugger - RX Version (SEUCK REDUX Outside competition release)
You
are the last of the alien species, but not for long. Human Mercenaries
have boarded your home and brought state-of-the-art technology to put
an end to your species. Only armed with slime, your mission is to fight
the mercenaries, and destroy their technology. Hatch light green eggs
to spawn more of your species, but don't even think about hatching the
dark green eggs. (Warning due
to the additional in game enhancements added, boss stages and large
enemies consist of flashing background, which some gamers may find to
be uncomfortable!).
ENTRY #2: ATOM HEART
Game design: playOrbit
Graphics: Mo DernartMusic: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: None
Theme: Sci/Fi + Fantasy
Extras (if any): Game documentation and cover artwork
Headquarters
in a Aldebaran informs us that multiple planets in Quadrant WOL-NR2
have been aggressively occupied by the Extanoids. They have already
eliminated or expelled the native populations as well as erased all
databanks. Your mission is to navigate through The Hive and destabilize
their control center.
ENTRY #3: VALKYRIE 3 - The Nigt Witch
Game design: Eleanor Burns
Graphics: Eleanor BurnsMusic: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: Background animation, enemy check subroutine, power ups
Theme: Fantasy (Read the manual and watch the ending to find out why)
Extras (if any): Game documentation PDF
Fly
your plane through 6 different zones, battling against the enemy
forces. Collect airships in order to gain power ups. Once enough power
ups have been picked up, you will be able to shoot fireballs at the
enemies. In order to complete the game, you must accomplish 3 targets,
which are all indicated before each mission starts. At the end of each
level will be a giant airborne boss, in which you must defeat in order
to progress further. If you succeed with your mission, you will be
rewarded a 4-lettered password for the end sequence. Fail to attain
your targets, then the game will automatically be over.
ENTRY #4: ELECTRIC WARRIOR
Game design: Mo Dernart/playOrbit
Graphics: Mo Dernart/playOrbitMusic: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): Cover inlay
The
chosen child of NRAR, trained in the cosmic future art of
'rabbitfighting' (aka ghosting) teleports to Earth, year 9634, to
recover an ancient and holy relic, lost years past after the
cataclysmic shattering of its homeworld --- scattering its souls and
sacred treasures throughout the interstellar universe.
The scene
of planetfall - a dangerous and frighteningly dystopic future where
madness and technology have joined in an electric world ruled by the
mysterious Doktor Gigglesmith.
This child is you and your destiny is to become... the ELECTRIC WARRIOR.
ENTRY #5: MOON OVER AFGHANISTAN
Game design: Jari Karjalainen
Graphics: Jari Karjalainen
Music: Richard/TND
No of players: 2
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): NONE
You
are Captain Moon, sent on a random suicide mission to Afghanistan, with
the intention of relieving your own troops of their-mind capture from
aliens that have invaded the area. Natuarally, they are after you
precious oil silos and drills near the River Panj. (Note: The author
has not verified the reality of this oil related business, the all
comes as an afterthought.)
ENTRY #6: Algol
Game design: Mo Denart/playOrbitGraphics: Mo Dernart/playOrbitMusic: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): Cover artwork
Control the Orbis aka "The Harvester of Doom," from the Soros System. Invade, subjugate and destroy the planet of Eden.
ENTRY #7: Dreamworld
Game design: Gaetano ChiummoGraphics: Gaetano ChiummoMusic: Gaetano Chiummo
No of players: 1
SEUCK Version: Sideways Scrolling SEUCK
Additional enhancements: (None)
Theme: Fantasy (Dreaming)
Extras (if any): None
It's
Christmas Eve, and Little George is waiting for Santa Claus to bring
him some new toys. He's watching his favourite super-heroes cartoon
shows, and he feels so involved that he climbs on the shelf where the
TV is, making it fall on the floor, where it turns into pieces. George
is safe and sound (only a bit scared), but his daddy is furious: the TV
is still under guarantee, but he planned to watch the Christmas
concerts and some sport events: who will repair the TV during the
holidays? Well, I won't (I even can't!), will you? :D
So,
as a punishment, our little super-hero will not get any gift for
Christmas! He goes to bed in tears, but the Toy Fairies can't stand and
watch him crying, so they decide to send him to the "Dream World",
where he can get any toys he wants! The problem is, the "Dream World"
is full of angry toys and other dangerous things which will try to stop
Super George and let him wake up with empty hands. Anyway, our hero can
throw marbles against them, but some are stronger than others, and some
are invincible.
There are three stages: the Garden, the Field of
Grain and the Winter Playground. George must get the toys while
shooting his enemies and avoiding their "bullets". He can climb trees,
ropes, and so on. In each stage there are some extra features that will
grant George 2.000 points: it's up to you to discover where they are
and how to get the points!Will you help Super George in his quest?
ENTRY #8: Panzer Patty's Pink Tank Adventure
Game design: Alf YngveGraphics: Alf YngveMusic: Richard Bayliss
No of players: 1
SEUCK Version: Standard SEUCK by Sensible Software
Additional enhancements: Enlarged sprites and linked playersTheme: Science Fiction / Comedy
Extras (if any): None
IT'S, LIKE, TOTALLY THE NEAR FUTURE...
On Patty Patovsky's 16th birthday, her parents gave her the present that all American high school kids wanted:
Her own personal armored tank!
She spray-painted her tank pink, drove it to school the very next day -- and instantly became the most popular girl.
But the mean girls of the Forces of Darkness Sorority grew envious of Patty's new popularity...
First they started to call her "Panzer Patty." Then they tried to sabotage her tank. That's when all-out war broke out between Patty and the Forces of Darkness Sorority. It was, like, total mayhem in the suburb... and everybody took awesome selfies.
GAMEPLAY:1. Driving Stage
You control Patty's tank. Drive it through her neighborhood while fighting the Forces of Darkness Sorority.
The enemy attacks with remote-controlled tanks and helicopter drones.
Occasionally you will notice small drones pestering the residents. Shoot 4 small drones to gain a bonus life.
You are NOT allowed to shoot ordinary cars, so just avoid them.
When you hear a warning signal, a GREEN helicopter drone is nearby.
If you fail to shoot down green helicopter drones, you will lose lives for the Shooting Stage that follows later!
2. Shooting Stage
Using the gun crosshairs, you must shoot ALL enemy drone tanks and helicopters before they shoot you.
If you miss a single enemy, you will start losing lives very fast.
If you survive the Shooting Stage, Patty wins the day!
IMPORTANT: Don't linger! Enemy vehicles will cause damage to your tank if you don't destroy them fast enough.
If you get too much damage, your tank will slow down and you will be unable to defend yourself during the Shooting Stage.
You can abort the game by pressing RUN/STOP (=Pause) and then pressing Q.
ENTRY #9: CETI 21
Game design: Richard BaylissGraphics: Richard BaylissMusic: Richard Bayliss
No of players: 1
SEUCK Version: Sideways Scrolling SEUCK
Additional enhancements: Linked explosions, exploding flashing, animated charsets, penalties
Theme: Science Fiction / Futuristic
Extras (if any): Docs and sideways SEUCK work file provided
Humans have been transported across to a
new moon, CETI 21. For many years, humans settled on this planet.
However aliens also tried to invade it. A security system at Sentinel
Security Plant was set up in order to thwart future alien attack.
Unfortunately, after a recent computer OS update, the system crashed -
prompting shut down to all defences.
Unfortunately aliens decided to take advantage and start an invasion on
CETI 21. They breached the security systems, entered the inner core and
rigged the mainframe with one of their own. Now the defence systems
have turned against the human race.
Your mission is to control a
low level flying drone, ULTRAX 18 through 3 sectors and do battle
against the aliens and rogue defence security systems. Then locate the
aliens' mainframe supercomputer and destroy it. Once you have destroyed
it. Peace and stability across CETI 21 will be restored. Avoid shooting
drones, parked on the runways - otherwise you will have to pay the
price. Good luck commander.
ENTRY #10: BATTLE IN THE WOODS
Game design: VOX VGGraphics: VOX VGMusic: Richard Bayliss
No of players: 1
SEUCK Version: Standard SEUCK
Additional enhancements: None
Theme: Fantasy/Adventure
Extras (if any): None
Battle in the Woods - Episode 1 - Wizard of the Frogs
Written by VOX VG
THE STORY SO FAR:
Deep
in the hearts of the forest. Lived a boy, called Eddie. He was a
natural born adventurer. He loved going on adventures. That was until
one day. News passed by, an Evil wizard had transformed cute forest
creatures into deadly evil mutants.
Armed with stones, Eddie sets off on a quest, to locate the evil wizard's castle and put an end to his evil spell.
PLAYING THE GAME:
Guide
Eddie through the woods to the castle, throwing pebbles at the mutants
and guards. Pick up treasure. Eddie can also enter the water as well as
walk through the woods.
Watch out for the mutant's poison, or the enemies weapons. Defeat the wizard to break the spell.
Extra lives are awarded for every 10,000 points scored. Good luck!
CONTROLS:
Use a joystick in either port
UP, DOWN, LEFT, RIGHT = Walk direction
FIRE = Throw stone
RUN/STOP = Pause Game
Q (Paused) = Quit Game back to title screen
Here are the final results of the Official SEUCK Compo 2018. The prize
is under development, and the final prize package will be released.
Also I have done away with the comments from the SEUCK Compo voting
form. The idea to have published those was a big mistake. Sorry about
that!
1
. Valkyrie 3 by Eleanor Burns - 107
2. Dream World by Gaetano Chiummo - 101
3. Battle in the Woods by VOX VG- 88
4. Panzer Patty by Alf Yngve - 85
5. CETI 21 by TND Games - 81
6. The Last Hugger by TND Games - 68
7. Moon over Afghanistan by Jari - 66
8. Algol by Mo Dernart/playOrbit - 61
9. Atom Heart by Mo Dernart/playOrbit - 57
10. Electric Warrior by Mo Dernart/playOrbit - 50Congratulations
goes to Eleanor Burns with Valkyrie 3. This game was voted as the
winner. Also well done goes to Gaetano Chiummo with Dream World and VOX
VG with Battle in the Woods. A huge thank you goes to the rest of the
entrants who worked hard on their own SEUCK game creations, specially
for this compo.
The SEUCK Compo 2018 Prize Package
The
New Dimension is very pleased to present to you the Official C64 SEUCK
Compo prize package. There are 3 different formats available for you
(As usual). The .D64 format is split on to two digital disk formats.
Both sides has a C64 disk menu, which features all of the games from
the competition, including the winner's prize version. Load the menu,
press a letter and if the .D64 is on the correct disk side, your
program will run - easy :)
There is also a .tap version of the
compilation. For compatibility with devices such as the Ultimate 64,
SDPrincess, etc, this compilation has been split into separate tap
images, rather than a single .tap. Each game loads with an Official C64
SEUCK Compo 2018 loading picture and loading music. Valkyrie 3 prize
version + ending uses a different loading picture,
Finally,
a little bonus .D64 (Well .D82 really) for those of you who own theC64
mini. Simply copy thec64-drive8.d64 to your USB stick. Load a game from
the carousel on theC64 mini. Insert the USB stick. Then exit the game.
Then load BASIC and type LOAD"*",8 and then RUN. Now pick a program
from the menu and enjoy.
The
Official C64 Compo winner, Valkyrie 3 now features additional
enhancements, such as loading picture, some exclusive loading and in
game music, a new front end, high score table, single score panel and a
whole lot more. Unfortunately, due to compatibility issues with all of
the incredible enhancements inside the game, which Eleanor added
herself. A SEUCK Redux version of this game has not been made, for
compatibility issues. Still, don't let this put you off. A lot of
effort was really put into this game, and with the additional front
end, linked score and high score table. It feels much more like a full
Commodore 64 game.
Here are a couple of screen shots from the ehanced version.
Click
here to return to top menu
PREVIOUS SEUCK COMPOS
Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in
2010.
Also features:
POUR LE MERITE by BAMSE
(Compo winner)
Standard SEUCK
Compo 2010
The official Vertical Scrolling SEUCK compo, which I ran in
2010
Also features:
THE MAGE by Gaetano Chiummo
(Compo winner)
Sideways SEUCK
Compo 2011
After
the success of the last Sideways SEUCK Compo in 2010, I did it again
with yet another sideways SEUCK Compo in 2011. Which was yet again,
another successful competition.
Also features:
FORGOTTEN FOREST by Alf Yngve
(Compo winner)
SEUCK Compo 2013
After
a long break in 2012, with not so much going on ;)... This competition
started as a mixed SEUCK compo, and was quite a success. Catering for
both normal, and sideways scrolling versions of SEUCK.
Also features:
SHEER EARTH ATTACK by Gaetano
Chiummo
(Compo winner)
SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.
Also features:
DOUBLE OR NOTHING
by Alf Yngve
(Compo Winner)
SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to
increase the deadline now and then for submissions.
Also features:
ABYSSONAUT
by Ant Stiller
(Compo Winner)
Sideways SEUCK
Compo 2015
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK
compo.
Also features:
RETRO RETO PAN by
Errazking
(Compo winner)
SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start
of the year 2017. Some real stunning entries also.
Also features:
BORDER BLAST 3 by
Alf Yngve
(Compo Winner - Back to Basics)
The Spanish SEUCK Compo 2017
Run
by Errazking, which I stepped down for a year or so. Features a whole
lot of new SEUCK compo entries and also catered for other systems as
well as the Commodore 64. Some nice games, some pretty old ones as well.
Also features:
VALKYRIE 2 by
Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)
OTHER SEUCK RELATED LINKS
The SEUCK Vault
A
SEUCK fan web site, run by Andrew Fisher, featuring a large archive of
previously seen/unreleased SEUCK games. Also includes some additional
articles, tips and tricks.
SEUCK School
My
very own SEUCK enhancement tips page, including various POKEs and
assembly / ML listings to help boost the improvement of SEUCK game
creations. Also includes the C64 framework for SEUCK, and a few other
bits.
Sideways Scrolling
SEUCK
Jon
Well's adaptation of the original Shoot Em Up Construction Kit. Create
C64 games, which can scroll across the screen instead of
downwards. Also comes with an example game demo called 'Breakthrough'.
Current version only scrolls from left to the right, but is still worth
checking out. Included on the page, Imaginator and Nyaaaah! 11, for you
to play or work files, which you can muck around with.
Martin Piper's SEUCK Redux Framework
Martin
Piper's open source framework for SEUCK games, and other bits. With
this frame work, you are able to make SEUCK games more stable, and use
better pixel perfect collision. You will be required to use the ACME
cross assembler compiler (Martin's version is available), and a lot of
programming knowledge.
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