Entry #1: [8th Place=]
Their Machine
SEUCK version: Original (vertical scrolling)
Game design and graphics: Raul Gubert
Music: Raul Gubert
Enhancements/mods: N/A
Extras (If any): PDF intros and raw build of the game
Instructions:
The Machines have arrived to bring filthy meanings and psychotic
propaganda here in our world. Majestic machines are scattered through
the entire planet, vomiting globes that are probably spores of crude
life.Their life, our death. Discover and destroy, survive and
understand. Their Machines are evil, stop them.
Entry #2: [6th Place]
Bee Insect Attacking
SEUCK version: Sideways Scrolling SEUCK
Game design and graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Enhancements/mods: N/A
Extras (If any): N/A
Instructions:
You are a killer bee. Your territory is being invaded by various
insects and other enemies. Your task is to shoot your stinger at the
enemies that get close by. You had better watch out though. The enemies
will attempt to fight you back with their own firepower. If you get hit
3 times, you are finished. Can you save your territory from being
infested by the enemies, or will your territory become theirs?
Click
here to return to top menu
Entry #3 [OFFICIAL EXCLUSIVE]: [5th Place]
Ray Fish
SEUCK version: Standard
Game design and graphics: Richard Bayliss
Music: Richard Bayliss
Enhancements/mods: In game music (RAW SFX version included)
Extras (If any): TND Intro presentation and documents
Instructions:
This is a game for 1 or 2 players. You are a Ray Fish. Your
celestial world, Atlantor has been ransacked by aliens. They have
rigged your security systems by installing a 4 light beacon. This
beacon has attracted various aliens to approach your world. Your task
is to save your world from the aliens and rogue security systems.
Locate the beacon (at level 4) and then blast these to oblivion.
Collect orbs for extra lives.
Player 1 controls the BLUE ray fish and Player 2 controls the PINK ray fish.
Entry #4: [2nd Place Runner Up]
RoboformX 2
SEUCK version: Standard
Game design and graphics: Pinov Vox
Music: Richard Bayliss (Loader / pic intro music by Pinov Vox, loader pic by Fabs)
Enhancements/mods: Mastered with the KickAssembler SEUCK Framework V4.0 (SEUCKMOD)
Extras (If any): Documentation (English and Italian) and also some snap shots
Instructions:
This is a game for 1 player only.
The return of the infamous game Roboform X, already presented "in
the tnd64 Seuck Compo 2019"; made with the S.e.u.c.k. "Shoot 'EmUp
Construction Kit" from "Outlaw Sensible Softwares1987". As usual Robo
Form X; "an android built in a futuristic era formed by a world of
ultra-electronic machines and wigs", must follow his program of control
and cleaning in the various sectors of his task.
Only this time the task will be really difficult, because an
"electronic virus" has inserted itself into the central computer of the
"Form-X" system, and it does not want to get out of it. At this
point the intervention of Robo Form X 2 will be needed to solve the
problem. flying saucers, avoid the many weapons of defense of the
"Form-X" sector.
Defeat various
robot bosses in various game sectors and save your system from
destruction. Use the joystick connected in Port 2 *, press the [P] key
for game abortion and the [Run / Stop] key for game pause.
<Joystick> "Fire" button to start a new game.
Entry #5: [1st Place Winner]
Droid Rumble
SEUCK version: Sideways S.E.U.C.K Left V3
Game design and graphics: Alf Yngve
Music: Richard Bayliss
Enhancements/mods: Enlarged sprites
Extras (If any): N/A
Instructions:
SCENARIO:
The city of the future is in peril.
Malfunctioning robots have taken over the city's fusion power plant.
You, a SWAT team officer, have volunteered to infiltrate the plant.Your
mission: Shut down the reactor before it goes into meltdown. In order
to distract the rogue robots, you will be disguised in a robot suit.
You carry a plasma puncher, a powerful weapon with limited range.
The robots have seized the reactor's emergency shutdown key... ...but
we don't know which robot is currently holding it. Therefore you must
find all robots that operate the plant's control panels.Try to retrieve
the key from them.
There isn't much time. The reactor might reach critical condition in
less than an hour. If it does, it will detonate like a massive hydrogen
bomb, kill thousands and irradiate the city. Go! Go! Go!
CONTROLS:
Us the Joystick in Port 2 to start the game and control the player character.
Movement controls are:
LEFT / RIGHT = Walk left / right
UP / DOWN = Climb up / down
LEFT + DOWN = Crawl left / crouch
RIGHT + DOWN = Crawl right / crouch
FIRE = Use plasma puncher (in the direction the player character is facing)
You earn a bonus life for every 10,000 points scored.
HINTS:
- Crawl in order to dodge gunshots and certain obstacles.
(The more you practice this, the better your odds.)
- Take the high ground if you can.
- Time your punches for higher efficiency.
- Try to smash as many robots as possible to boost your score and gain bonus lives.
- Some robots will try to zap you with electric shocks.
- Large robots may drop deadly mines on walls and floors.
You can crawl underneath wall mines, but you cannot jump floor mines.
- Avoid gas leaks!
Click
here to return to top menu
Entry #6: [4th Place]
U.F.O Invasion
SEUCK version: Standard SEUCK
Game design and graphics: TheReaperUK
Music: Merman
Enhancements/mods: Compiled with Kick Assembler SEUCK framework V3 with background animation, hi-score saver from frame work V4
Extras (If any): (See above)
Instructions:
SCENARIO:
Story:
Earth is under attack from Unidentified flying objects
(U.F.Os), Your mission is to destroy as many UFOs as you can,
but bear in mind we only have 5 Fighter Ships to do this, Good
Luck Pilot.
Only 5 Lives and no Extra Lives.
Single Shot and limited Reach.
22 Levels and then Loops.
Hi-Score Arcade Attack Gameplay.
Entry #7 [OFFICIAL EXCLUSIVE]: [3rd Place Runner up]
Space Eggs
SEUCK version: Sideways S.E.U.C.K Left V3
Game design and graphics: Richard Bayliss
Music: Richard Bayliss
Enhancements/mods: Hi score detection, basic power ups (number of bullets), big boss explosion
Extras (If any): SEUCK Enhancement code (C64 Studio Source)
Instructions:
SCENARIO:
They are evil and they want to take over the world. The Space Eggs
approached planet Earth. They have captured some birds and have
returned to their space station, holding the birds prisoner. The Space
Eggs are using the birds to generate more evil Space Egg minions.
Planet Earth has literally had enough with the disappearance of birds.
The Space Eggs have other things on their mind ... WORLD DOMINATION.
You have been sent into the Space Egg's space station by special
request by Earth. Your mission is to enter all four decks on board the
space station and scramble the evil Space Eggs plan of world
domination. You are armed with a laser, which cannot penetrate all
space eggs in one go. Some of these will require more than one hit.
Also beware of the giant monster eggs. Give them enough shots in the
shell to scramble them. Pick up the bouncing power up balls. They will
give you the ability to fire more than one shot at a time. Be warned
though, if pick up too many of these your gun will result back to
default. Release the birds and scramble those eggs. Extra lives awarded
for 10,000 points or for every end of deck boss destroyed.
Good luck!
Entry #8 [7th Place]
Lagrangian Point 4 - Trip to Mars
SEUCK version: Sideways S.E.U.C.K Left V3
Game design and graphics: Recycled Arts
Music: Richard Bayliss
Enhancements/mods: N/A
Extras (If any): Password system
This game is split into 5 different parts. In order to play each part, you are required to submit a valid password to run it.
Instructions:
'Lagrangian
Point - Trip 2 Mars' is another chapter of the Sci-fi saga by Recycled
Arts. The improbable adventurer Jack Klaardastian on the bridge of the
washingmachine-spaceship built by mad scientist Doctor Kranz is sailing
to Mars The goal is to defeat the ancient alien race that woke up alfer a
million years of hibernation.
The game consist in four levels and an epilogue with some easter eggs in it.
Follow the instructions included.
Entry #9 [8th Place =]
Bolthrower
SEUCK version: Standard
Game design and graphics: MoDernart
Music: Richard Bayliss
Enhancements/mods: Hi score + sound options
Extras (If any): Box art and documentation
Instructions:
- 1 or 2-player game. Player can choose either 'character,' of course, one throws a lightning bolt; the other an axe.
- it's combat strategy shoot-em up, meaning there is a particular strategy one must use (which i will not disclose) in order to really stand any chance of survival to end.
- it's another high-score game ultimately.
- 1-player, it might take awareness of the strategic element to complete, and loop, after winning for further high score
- 2 player will be fun because players will compete for points, yet may coop play to survive, etc
Click
here to return to top menu
Results and Prizes
Results:
Video link: https://www.youtube.com/watch?v=sbcNLO78AZ0
1. Droid Rumble by Alf Yngve - 162 points
2. Robo Form X by Pinov Vox - 150 points
3. Space Eggs by TND Games - 136 points
4. UFO Invasion by TheReaperUK - 129 points
5. Ray Fish by TND Games - 128 points
6. Bee Insect Attacking by Roberto Ricioppo - 110 points
7. Lagrangian Point 4 - Trip 2 Mars by Recycled Arts - 109 points
8 = Their Machine by Raul Gubert (95)
8 = Bolthrower by MoDernart (95)
Congratulations goes to Alf Yngve for winning the first place position with Droid Rumble.
This game wins a full SEUCK Redux remaster of the production. Also a
huge congratulations goes to Pinov Vox for second place with Robo Form X 2. The game also wins a SEUCK Redux remaster, but with less of the extra features, compared to the winner. Space Eggs
made it to third place. As for the rest of the entrants. A huge thank
you for your support with this competition. Sadly that is it, the
competition is all over and I won't be doing any more.
The prize package will commence from this weekend until it is ready to be released. Hopefully the new versions of Droid Rumble, Robo Form X 2 and Space Eggs should be ready hopefully before September.
SEUCK COMPO PRIZE PACKAGE
Click on the disk image to download the complete SEUCK Compo 2021 prize package
Package contains: 4 disk images (3 D64's and 1 D81 complete with disk
menu system - No built in fastload system for compatibility with SDIEC).
2 Tape images (Side 1: All compo entries from this year's compo in
entry order mastered with GyroSpeed, Side 2: Remastered prize versions
of the top 3 games).
BONUS:
SEUCK Title Screen Maker
- A fun utility that allows to enhance your very own SEUCK game
productions with a new front end that displays a Koala Paint
multicolour bitmap logo and play music. Manual and example files also
included.
... and now the prizes :)
3rd Place prize: Space Eggs by Richard Bayliss
Those evil Space Eggs sure want to rule the world, and they can
do that much more easily. This third place prize is a remaster of the
game (although I improved the end of level bosses, so that they did not
appear at the bottom where the player got killed). The game consists of
a nice Rack It style loader which was made in Martin Piper's
TapeToolBuild and IRQTape1.a source (To be honest, I used the same
loader as the Gyro Run game). There is a thumping loading track with a
nice bitmap painted by Ax!s.
The game was remastered into the SEUCK Redux framework, and has more
advanced gameplay. You may remember the evil eggs shooting at random in
this game. Well now, those bad eggs will aim for the position for the
player, which makes gameplay much harder. The other enhancements were
what was originally made in the first version. There is no hi-score
detection or table, and the game only has a new front end and updated
rendition of the title music.
2nd Place prize: Roboform-X 2 by Pinov Vox
Pinov's RoboFormX 2 made it to second place. This fantastic little
Citadel inspired, robot arcade shoot 'em up did really well. The game
features a strange loading idea I generated from TapeMasterPro V4.0
(Open border with thin black and white stripes). There is also a nice
loading picture drawn by Fabs/Hokuto Force. The music was all done by
me this time round.
What about the main game enhancements. For a start off, there is a
brand new front end with the usual traditional scroll text and
credits and also hi score detection. There is also a brand new version
of the previous title music I composed. The game now has nasty robots
that try to aim bullets towards the player. The player has ability to
pick up shields and will flash when a shield is activated. This also
happens when the player starts a new game or spawns after a loss of a
life. The game also has linked enemy deaths, where enemies explode in
one go. Finally there is the new score and lives panel. A much deserved
prize for second place.
1st place winner's prize: Droid Rumble by Alf Yngve
For the first place prize. I decided to not do a cover this year (since
I am bad at graphics and design). Instead, I have done something extra
special. Well, two things to be honest. First of all, the game has an
up scrolling intro which contains the story. The second thing is
something very special. This is the first (and probably last time) a
SEUCK Compo entry has been mastered with Paul Hughe's memorable
Freeload tape loading system. The loading picture was made by Hugues
Poisseroux and music by me as usual.
What about the game production? Well, it is something special. First of
all, it has front end presentation with a hi-score table. There is
plenty of pulsating colours (just like in the SEUCK Compo Prize Package
disk menu). Also there is a Get Ready and a Game Over screen. In game
wise, random firing enemies use smart aim for the player's position,
before firing. Some enemy bullets objects become shootable. The player
is able to pickup a power up every time it has an extra life awarded to
it. This means the player can fire its weapon further, making game play
slightly easier. There is also in game music to suit the game. ... and
that is everything.