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Stop The Express
Title:Stop The Express
Category:Game/Action
Release Date:
Language:English
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:No end (highscore)
 Play Online!
Released by:Legion Of Doom (LOD)
Converted by:Csabo
Graphics by:Chronos
Notes:Run along the top of the express, then enter it to reach the front.
  External links:
    C64 release
    ZX Spectrum release
    Wikipedia
    MSX release

User Rating: 8.6/10 (11 votes)
User comments: Read comments
Stop The Express Title Screenshot

Stop The Express Screenshot


Hall Of Fame
1ian26,090
2zbyti22,180Yape/SDL 0.70.2 XBOX360 PAD.
3jolie18,080
4Luca14,920Played on a real Plus/4.
5Csabo12,620YAPE 1.2.1.
6marcos6411,960
7C64Mark11,860YAPE emulator, live on stream.
8Plus4Punk8,280
9David3607,630YAPE 1.1.6.
10KiCHY7,060
11RoePipi6,470Played on VICE 3.5 using keyboard.
12skim6,300
13gerliczer5,540plus4emu 1.2.11 + gamepad.
14George5,140
15Saberman4,580
16Retro Recollections4,560
17siz4,440Real plus/4, joystick.
18Chronos4,240yape 1.2.0, keyboard.
19TRP3,840Played on Yape 1.2 PC.
20C64 Masters2,150
21DGS1,700Played on YAPE.
22Gaia1,590Played on YAPE 1.2.1.
23Atisoft1,440
24Mike Bailey1,360
25Ransom1,320Played on Winvice.
26Mad1,240
27eldritch1,200
28quadrusl530
29ConjiComani400


HVTC
Stop The Express


Publications
Review: Zzap! 2/87 (Magazine/Italian) pg. 36
Review: K&A Plus 19 (Magazine/Polish) pg. 10


Effects
PartEffect nameParametersNotes
SID Support 
DIGIMUZ Support 


Author's Comments
The game was converted from C64, but the code has been changed and optimized a lot. Below are some of the differences between the C64 and +4 versions.

Fixes:

- A bug caused the end-of-stage bonus to always be 71 * 10 (instead of "remaining-time * 10"), this has been fixed.

- A rare bug, which caused the wires to become garbage has been found and fixed. This only has a 1-in-43 chance of occuring, and given that the C64 original is very hard to complete, it's no wonder it went unnoticed. Below you can see two screenshots; the first one shows where the "pole" should be when you finish the level. If it's at that exact position (and only then!), the wires will become garbled (2nd screenshot).
C64 Bug 1 C64 Bug 2
Internally, the game used a 16-bit pointer to keep track of the wire's position. Normally, this counts down by two, but when the train is slowing down, it counts down by one. In this exact case, the value reaches zero when the train is slowing down, which causes the counters to become $FFFF. This was completely unnecessary though, since the wire position is actually just a number from $00-$54, therefore an 8-bit value is enough. All code relating to this has been rewritten.

- There was a slight graphical bug in the window of the train engine - two swapped characters. This has been fixed, along with lot of other graphical and color improvements.

- In the original, the player could not throw birds/snakes with joystick fire, so players using joystick still had to press the space key. This has been fixed in the +4 version.

Changes/Improvements:

- The C64 original used sprites for the main character and the gang, these have been redrawn or copied from the ZX Spectrum version.

- Added a title screen, converted from the ZX Spectrum version (thanks to Chronos!) Added title music as well (which can be muted by pressing "M").

- Completely rebalanced difficulty curve. The original is pretty tough, I'd wager that most casual players won't be able clear even the first level, and therefore move on pretty quickly. In this version, the first level is downright easy, and it gets to the original's difficulty by around level 4-5.

- As a reward for being able to clear more levels, more train designs have been added, modelled after real-life trains. Can you spot all of them? :-)

- Lots of minor quality-of-life improvements, such as: the game doesn't show the "GAME OVER" text initially, when paused, the game displays the text "PAUSED", the train stops faster (this just took way too long in the original), and the pauses can be skipped by pressing fire. These give the game a more polished feel.

- To eliminate the need for cheats, a practice mode has been added. Press "C" in the main menu. In practice mode, the player can see when they are getting hurt.

The development time was 3 months (too long!), went through 2 alpha, 7 beta and 5 release candidate versions. The game wouldn't be as good as it is without invaluable help from testers, so big thanks to:

BKP, Chronos, Gaia, gerliczer, KiCHY, Luca, Plus4Punk, RoePipi, Rüdiger, siz.

Have fun!

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