You need a good memory to match your opponents' moves, and it only gets harder as you descend further into the depths of the Dungeon of Dance!
Dungeon of Dance will be available for sale on cassette on July 4, 2021.
Dungeon of Dance
The Status Display:
- LV The current Level number
- XP Your current score
- HP Hit Points. When you reach 0 HP, the game is over.
- EN Energy. Each time you move, you consume 1 Energy. When you reach 0 Energy, you will automatically consume 1 HP to gain 30 Energy.
up to 1 Key, up to 6 Healing Potions, and the Magic Mirror Ball.
Items:
Healing Potion
- Each Level has 3 Healing Potions.
- Press the Fire button to drink a Potion to heal 10 HP (up to your maximum).
- Warning! Healing Potions may not always behave as expected!
- You may carry a maximum of 6 Healing Potions.
Food
- Each Level has 6 Food.
- Food adds 30 Energy, up to a maximum of 200.
Armor
- Each Level has 1 Armor.
- Finding Armor adds 5 HP immediately.
- Each Armor adds 5 to your maximum HP.
- You may wear a maximum of 6 Armor (for a total of 30 maximum HP).
Key
- Each Level has 1 Key, which is defended by the Dragon.
- After you defeat the Dragon, you may acquire the Key.
- When you have the Key, you may open the Door to the next Level.
Door
- Move to the Door while holding the Key to descend to the next Level.
Magic Mirror Ball
- Starting at Level 6, the Magic Mirror Ball will be hidden in the Dungeon.
- Exit the Level while holding the Mirror Ball, and you win the game!
- After you've won, you may continue to play new levels by pressing the Fire button.
Monsters:
When you encounter a Monster, it will challenge you to a Dance-Off. It will show
you some dance moves, which you must repeat with the joystick. If you win, the
Monster will be banished from the Dungeon. If you lose, you will lose a random
number of HP, based on the Monster's Strength and the current Level. More info
about Monsters:
Goblin (Strength 1)
- Each Level has 8 Goblins.
- Dance Length: 1 step per Level, maximum of 4 steps
- Damage: Up to 1 HP per Level, minimum of 1
- When you defeat a Goblin, there is a 25% chance that it will drop Food.
- A defeated Goblin is banished from the Dungeon until the next Level.
Wraith (Strength 2)
- Each Level has 3 Wraiths.
- Dance Length: 1 step per Level + 1, maximum of 6 steps
- Damage: Up to 2 HP per Level, minimum of 2
- When you lose to a Wraith, there is a chance that it will steal your map.
- When you defeat a Wraith, it is not banished; it finds a new place to haunt.
- When you defeat a Wraith, you will gain 1 HP.
Dragon (Strength 3)
- Each Level has 1 Dragon, and it is always in the center of the Dungeon.
- Dance Length: 1 step per Level + 2
- Damage: Up to 3 HP per Level, minimum of 3
- When you defeat the Dragon, it drops the Key to the Door.
Tips!
- Try not to leave a Level without finding the Armor. You'll want as much as possible.
- Heed your maximum HP (5 x Armor) to optimize the value of Healing Potions.
- Heed the maximum damage (Strength x Level). Use Healing Potions before a Dance-Off.
- Engage with Goblins, because they're easy to beat and might have Food.
- On higher levels, when the risk-to-reward ratio is low, avoid engaging Wraiths.
- If a Dragon's pattern is too difficult, engage a lower-Strength monster to change the Dragon's pattern.